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Everything posted by Tupi
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~ 1st Place ~ ~ 2nd Place ~ ~ 3rd Place ~
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~ Tube Race Event~ ~ Jetpack Event ~ ~ Sumo Event ~ ~ Counter-Strike Event ~ ~ Off Road Race Event ~ ~ Run & Swiming Race Event ~ ~ Derby Event (Shootout) ~
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În urma probei de departajare desfășurate la B-Oympics Autumn Edition 2021 câștigatorii sunt olimpiadei sunt: ~ Locul 1 ~ SF School Instructors $10.000.000, Raport opțional o săptămâna & raport înjumătățit o săptămână ~ Locul 2 ~ LV Taxi $8.000.000, Raport opțional o săptămână ~ Locul 3 ~ Vietnamese Boys $3.000.000 - 100.000 droguri - 10.000.000 materiale Felicitări tuturor pentru performanțele reușite! Premiile le veți primi în seiful facțiunii! Lets play tugether!
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Derby - Shootout Event Evenimentul o să aibă loc într-o locație specială, mai exact pe harta special amenajată pentru olimpiadă cu mici limitări făcute de către organizatori. După teleportare, se va aștepta până când începe proba. Această probă constă într-un duel cu un vehicul de tip Bullet cu câte un membru din facțiunile LV Taxi & SFSI.
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În urma celei de a sasea probe desfășurate la B-Oympics Autumn Edition 2021 clasamentul arată în felul urmator. ~ Peaceful ~ Paramedics - 0 puncte (Total puncte: 0) News Reporters - 0 puncte (Total puncte: 2) Tow Truck Company - 0 puncte (Total puncte: 3) LS Taxi - 0 puncte (Total puncte: 1) LV Taxi - 3 puncte (Total puncte: 6) SF Taxi - 0 puncte (Total puncte: 0) LS School Instructors - 0 puncte (Total puncte: 0) LV School Instructors - 0 puncte (Total puncte: 2) SF School Instructors - 1 punct (Total puncte: 6) ~ Gangs ~ Vietnamese Boys - 2 puncte (Total puncte: 5) Sounthen Pimps - 0 puncte (Total puncte: 0) Red Dragon Triads - 0 puncte (Total puncte: 0) The Tsar Bratva - 0 puncte (Total puncte: 2) Avispa Rifa - 0 punct (Total puncte: 1) ~ Departaments ~ LSPD - 0 punct (Total puncte: 1) LVPD - 0 puncte (Total puncte: 2) SFPD - 0 puncte (Total puncte: 0) FBI - 0 puncte (Total puncte: 3) National Guard - 0 puncte (Total puncte: 0) ~ Mixt ~ Hitman Agency - 0 puncte (Total puncte: 2)
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În urma celei de a cincea probe desfășurate la B-Oympics Autumn Edition 2021 clasamentul arată în felul urmator. ~ Peaceful ~ Paramedics - 0 puncte (Total puncte: 0) News Reporters - 0 puncte (Total puncte: 2) Tow Truck Company - 0 puncte (Total puncte: 3) LS Taxi - 0 puncte (Total puncte: 1) LV Taxi - 0 puncte (Total puncte: 3) SF Taxi - 0 puncte (Total puncte: 0) LS School Instructors - 0 puncte (Total puncte: 0) LV School Instructors - 2 puncte (Total puncte: 2) SF School Instructors - 0 puncte (Total puncte: 5) ~ Gangs ~ Vietnamese Boys - 3 puncte (Total puncte: 3) Sounthen Pimps - 0 puncte (Total puncte: 0) Red Dragon Triads - 0 puncte (Total puncte: 0) The Tsar Bratva - 0 puncte (Total puncte: 2) Avispa Rifa - 1 punct (Total puncte: 1) ~ Departaments ~ LSPD - 0 punct (Total puncte: 1) LVPD - 0 puncte (Total puncte: 2) SFPD - 0 puncte (Total puncte: 0) FBI - 0 puncte (Total puncte: 3) National Guard - 0 puncte (Total puncte: 0) ~ Mixt ~ Hitman Agency - 0 puncte (Total puncte: 2)
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În urma celei de a patra probe desfășurate la B-Oympics Autumn Edition 2021 clasamentul arată în felul urmator. ~ Peaceful ~ Paramedics - 0 puncte (Total puncte: 0) News Reporters - 0 puncte (Total puncte: 2) Tow Truck Company - 0 puncte (Total puncte: 3) LS Taxi - 0 puncte (Total puncte: 1) LV Taxi - 0 puncte (Total puncte: 3) SF Taxi - 0 puncte (Total puncte: 0) LS School Instructors - 0 puncte (Total puncte: 0) LV School Instructors - 0 puncte (Total puncte: 0) SF School Instructors - 3 puncte (Total puncte: 5) ~ Gangs ~ Vietnamese Boys - 0 puncte (Total puncte: 0) Sounthen Pimps - 0 puncte (Total puncte: 0) Red Dragon Triads - 0 puncte (Total puncte: 0) The Tsar Bratva - 1 punct (Total puncte: 2) Avispa Rifa - 0 puncte (Total puncte: 0) ~ Departaments ~ LSPD - 0 punct (Total puncte: 1) LVPD - 2 puncte (Total puncte: 2) SFPD - 0 puncte (Total puncte: 0) FBI - 0 puncte (Total puncte: 3) National Guard - 0 puncte (Total puncte: 0) ~ Mixt ~ Hitman Agency - 0 puncte (Total puncte: 2)
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În urma celei de a treia probe desfășurate la B-Oympics Autumn Edition 2021 clasamentul arată în felul urmator. ~ Peaceful ~ Paramedics - 0 puncte (Total puncte: 0) News Reporters - 2 puncte (Total puncte: 2) Tow Truck Company - 3 puncte (Total puncte: 3) LS Taxi - 0 puncte (Total puncte: 1) LV Taxi - 3 puncte (Total puncte: 3) SF Taxi - 0 puncte (Total puncte: 0) LS School Instructors - 0 puncte (Total puncte: 0) LV School Instructors - 0 puncte (Total puncte: 0) SF School Instructors - 2 puncte (Total puncte: 2) ~ Gangs ~ Vietnamese Boys - 0 puncte (Total puncte: 0) Sounthen Pimps - 0 puncte (Total puncte: 0) Red Dragon Triads - 0 puncte (Total puncte: 0) The Tsar Bratva - 0 punct (Total puncte: 1) Avispa Rifa - 0 puncte (Total puncte: 0) ~ Departaments ~ LSPD - 1 punct (Total puncte: 1) LVPD - 0 puncte (Total puncte: 0) SFPD - 0 puncte (Total puncte: 0) FBI - 0 puncte (Total puncte: 3) National Guard - 0 puncte (Total puncte: 0) ~ Mixt ~ Hitman Agency - 0 puncte (Total puncte: 2)
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În urma celei de a doua probe desfășurate la B-Oympics Autumn Edition 2021 clasamentul arată în felul urmator. ~ Peaceful ~ Paramedics - 0 puncte (Total puncte: 0) News Reporters - 0 puncte (Total puncte: 0) Tow Truck Company - 0 puncte (Total puncte: 0) LS Taxi - 1 punct (Total puncte: 1) LV Taxi - 3 puncte (Total puncte: 3) SF Taxi - 0 puncte (Total puncte: 0) LS School Instructors - 0 puncte (Total puncte: 0) LV School Instructors - 0 puncte (Total puncte: 0) SF School Instructors - 2 puncte (Total puncte: 2) ~ Gangs ~ Vietnamese Boys - 0 puncte (Total puncte: 0) Sounthen Pimps - 0 puncte (Total puncte: 0) Red Dragon Triads - 0 puncte (Total puncte: 0) The Tsar Bratva - 0 punct (Total puncte: 1) Avispa Rifa - 0 puncte (Total puncte: 0) ~ Departaments ~ LSPD - 0 puncte (Total puncte: 0) LVPD - 0 puncte (Total puncte: 0) SFPD - 0 puncte (Total puncte: 0) FBI - 0 puncte (Total puncte: 3) National Guard - 0 puncte (Total puncte: 0) ~ Mixt ~ Hitman Agency - 0 puncte (Total puncte: 2)
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{$CLEO} 0000: repeat wait 50 until 0AFA: 0B34: "cnl" @cnl :repeat wait 0 jump @repeat :cnl SAMP.IsCommandTyped(0@) if 0AD4: 33@ = scan_string 0@ format "%s" v$PARAMS then say "/cancel %s" v$PARAMS else chatmsg "USE: /cnl <Serviciu>" -1 end SAMP.CmdRet()
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@Heymoon mai ai nevoie de ajutor? @Nic nu mai da keyloggere.
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În urma primei probe desfășurate la B-Oympics Autumn Edition 2021 clasamentul arată în felul urmator. ~ Peaceful ~ Paramedics - 0 puncte (Total puncte: 0) News Reporters - 0 puncte (Total puncte: 0) Tow Truck Company - 0 puncte (Total puncte: 0) LS Taxi - 0 puncte (Total puncte: 0) LV Taxi - 0 puncte (Total puncte: 0) SF Taxi - 0 puncte (Total puncte: 0) LS School Instructors - 0 puncte (Total puncte: 0) LV School Instructors - 0 puncte (Total puncte: 0) SF School Instructors - 0 puncte (Total puncte: 0) ~ Gangs ~ Vietnamese Boys - 0 puncte (Total puncte: 0) Sounthen Pimps - 0 puncte (Total puncte: 0) Red Dragon Triads - 0 puncte (Total puncte: 0) The Tsar Bratva - 1 punct (Total puncte: 1) Avispa Rifa - 0 puncte (Total puncte: 0) ~ Departaments ~ LSPD - 0 puncte (Total puncte: 0) LVPD - 0 puncte (Total puncte: 0) SFPD - 0 puncte (Total puncte: 0) FBI - 3 puncte (Total puncte: 3) National Guard - 0 puncte (Total puncte: 0) ~ Mixt ~ Hitman Agency - 2 puncte (Total puncte: 2)
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Topic inactiv.
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🟢 𝐋𝐨𝐬 𝐒𝐚𝐧𝐭𝐨𝐬 𝐒𝐜𝐡𝐨𝐨𝐥 𝐈𝐧𝐬𝐭𝐫𝐮𝐜𝐭𝐨𝐫𝐬 ➔📝Sanctiuni / Sanctions 📝
Tupi replied to NesteaJr's topic in Los Santos School Instructors
Nickname: Tupi Rank: Leader Data: 01.11.2021 L-am sanctionat pe: TuDD1 L-am sanctionat cu: 3/3 Faction Warn Motiv: Statistica lunara! Nickname: Tupi Rank: Leader Data: 01.11.2021 L-am sanctionat pe: Vitamina2Glory L-am sanctionat cu: Faction Warn Motiv: Statistica lunara! Nickname: Tupi Rank: Leader Data: 01.11.2021 L-am sanctionat pe: Rawsey L-am sanctionat cu: Faction Warn Motiv: Statistica lunara! -
Nickname: Tupi Rank: Leader Nick'ul celui testat: prettymf Punctaj (x/3): 3/3 Rezultat: [Acceptat/Respins] Alte precizări: Nu te-ai prezentat la teste in 72 de ore! Nickname: Tupi Rank: Leader Nick'ul celui testat: MihaitaAmbreaj Punctaj (x/3): 3/3 Rezultat: [Acceptat/Respins] Alte precizări: Nu te-ai prezentat la teste in 72 de ore!
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Snippet: R1: :SAMPGetActorHandleBySAMPPlayerID if 0AA2: 31@ = load_dynamic_library "samp.dll" // pSAMPBase then 31@ += 0x21A0F8 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stSAMPInfo if 31@ > 0 then 31@ += 0x3CD 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stSAMPPools if 31@ > 0 then 31@ += 0x18 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stPlayerPool if 31@ > 0 then 0A8D: 30@ = read_memory 31@ size 4 virtual_protect 0 // ulMaxPlayerIDStreamedOnly if 002D: 30@ >= 0@ // within the max streamed ID then 31@ += 0x4 0A8D: 30@ = read_memory 31@ size 2 virtual_protect 0 // sLocalPlayerID if 003B: 0@ == 30@ // Same ID then 0485: return_true 0AB2: cleo_return 1 $PLAYER_ACTOR else 31@ += 0x2A // pRemotePlayer[0] 0A90: 30@ = 0@ * 4 005A: 31@ += 30@ // pRemotePlayer[0@] 0A8E: 30@ = 31@ + 0xFB0 // iIsListed[0@] 0A8D: 30@ = read_memory 30@ size 4 virtual_protect 0 // iIsListed if 30@ == true then 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pRemotePlayer if 31@ > 0 then 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pPlayerData if 31@ > 0 then 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pSAMP_Actor if 31@ > 0 then 31@ += 0x44 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pGTA_PedHandle if 056D: actor 31@ defined then 0485: return_true 0AB2: cleo_return 1 31@ end end end end end end end end end end end 059A: return_false 0AB2: cleo_return 1 -1 R2: :SAMPGetActorHandleBySAMPPlayerID IF 0AA2: 31@ = loadlib "samp.dll" // GET_SAMP_BASE THEN 31@ += 0x21A100 // SAMP_INFO_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // SAMP_INFO IF 31@ > 0 THEN 31@ += 0x3C5 // SAMP_POOLS_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // SAMP_POOLS_OFFSET IF 31@ > 0 THEN 31@ += 0x8 // PLAYER_POOLS_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // PLAYER_POOLS IF 31@ > 0 THEN 0A8E: 30@ = 31@ + 0x0 // LOCAL_PLAYER_ID_OFFSET[0] 0A8D: 30@ = read_memory 30@ size 2 virtual_protect 0 // LOCAL_PLAYER_ID IF 003B: 0@ == 30@ // COMPARE_ID_WHICH_WAS_GIVEN THEN 0AB2: RET 1 $PLAYER_ACTOR ELSE 0A8E: 29@ = 31@ + 0x22 // MAX_PLAYER_ID_STREAMED_ONLY_OFFSET[0] 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 // MAX_PLAYER_ID_STREAMED_ONLY FOR 28@ = 0 TO 29@ // FROM "0" TO "MAX_PLAYER_ID_STREAMED_ONLY" 27@ = 0x4 // SAVE VARIABLE "27@" AS DIGIT "4" 006A: 27@ *= 28@ // 4 * ID 0A8E: 26@ = 31@ + 0x26 // SAVE TO NEW "26@" VARIABLE "PLAYER_POOLS" + "REMOTE_PLAYER_OFFSET[0]" 005A: 26@ += 27@ // REMOTE_PLAYER_OFFSET + 4 * ID 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // REMOTE_PLAYER IF 26@ > 0 THEN 26@ += 0xC // PLAYER_DATA_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // PLAYER_DATA IF 26@ > 0 THEN 26@ += 0x1C // SAMP_ACTOR_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // SAMP_ACTOR IF 26@ > 0 THEN 26@ += 0x44 // GTA_PED_HANDLE_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // GTA_PED_HANDLE IF 26@ > 0 THEN IF 003B: 0@ == 28@ // COMPARE_ID_WHICH_WAS_GIVEN THEN 0485: RETURN_TRUE 0AB2: RET 1 26@ END END END END END END END END END END END 059A: RETURN_FALSE 0AB2: RET 0 R3: :SAMPGetActorHandleBySAMPPlayerID IF 0AA2: 31@ = loadlib "samp.dll" // GET_SAMP_BASE THEN 31@ += 0x26E8DC // SAMP_INFO_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // SAMP_INFO IF 31@ > 0 THEN 31@ += 0x3DE // SAMP_POOLS_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // SAMP_POOLS_OFFSET IF 31@ > 0 THEN 31@ += 0x8 // PLAYER_POOLS_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // PLAYER_POOLS IF 31@ > 0 THEN 0A8E: 30@ = 31@ + 0x2F1C // LOCAL_PLAYER_ID_OFFSET[0] 0A8D: 30@ = read_memory 30@ size 2 virtual_protect 0 // LOCAL_PLAYER_ID IF 003B: 0@ == 30@ // COMPARE_ID_WHICH_WAS_GIVEN THEN 0AB2: RET 1 $PLAYER_ACTOR ELSE 0A8E: 29@ = 31@ + 0x0 // MAX_PLAYER_ID_STREAMED_ONLY_OFFSET[0] 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 // MAX_PLAYER_ID_STREAMED_ONLY FOR 28@ = 0 TO 29@ // FROM "0" TO "MAX_PLAYER_ID_STREAMED_ONLY" 27@ = 0x4 // SAVE VARIABLE "27@" AS DIGIT "4" 006A: 27@ *= 28@ // 4 * ID 0A8E: 26@ = 31@ + 0x4 // SAVE TO NEW "26@" VARIABLE "PLAYER_POOLS" + "REMOTE_PLAYER_OFFSET[0]" 005A: 26@ += 27@ // REMOTE_PLAYER_OFFSET + 4 * ID 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // REMOTE_PLAYER IF 26@ > 0 THEN 26@ += 0x0 // PLAYER_DATA_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // PLAYER_DATA IF 26@ > 0 THEN 26@ += 0x0 // SAMP_ACTOR_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // SAMP_ACTOR IF 26@ > 0 THEN 26@ += 0x44 // GTA_PED_HANDLE_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // GTA_PED_HANDLE IF 26@ > 0 THEN IF 003B: 0@ == 28@ // COMPARE_ID_WHICH_WAS_GIVEN THEN 0485: RETURN_TRUE 0AB2: RET 1 26@ END END END END END END END END END END END 059A: RETURN_FALSE 0AB2: RET 0 0.3DL: :SAMPGetActorHandleBySAMPPlayerID IF 0AA2: 31@ = loadlib "samp.dll" // GET_SAMP_BASE THEN 31@ += 0x2ACA24 // SAMP_INFO_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // SAMP_INFO IF 31@ > 0 THEN 31@ += 0x3DE // SAMP_POOLS_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // SAMP_POOLS_OFFSET IF 31@ > 0 THEN 31@ += 0x8 // PLAYER_POOLS_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // PLAYER_POOLS IF 31@ > 0 THEN 0A8E: 30@ = 31@ + 0x0 // LOCAL_PLAYER_ID_OFFSET[0] 0A8D: 30@ = read_memory 30@ size 2 virtual_protect 0 // LOCAL_PLAYER_ID IF 003B: 0@ == 30@ // COMPARE_ID_WHICH_WAS_GIVEN THEN 0AB2: RET 1 $PLAYER_ACTOR ELSE 0A8E: 29@ = 31@ + 0x22 // MAX_PLAYER_ID_STREAMED_ONLY_OFFSET[0] 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 // MAX_PLAYER_ID_STREAMED_ONLY FOR 28@ = 0 TO 29@ // FROM "0" TO "MAX_PLAYER_ID_STREAMED_ONLY" 27@ = 0x4 // SAVE VARIABLE "27@" AS DIGIT "4" 006A: 27@ *= 28@ // 4 * ID 0A8E: 26@ = 31@ + 0x26 // SAVE TO NEW "26@" VARIABLE "PLAYER_POOLS" + "REMOTE_PLAYER_OFFSET[0]" 005A: 26@ += 27@ // REMOTE_PLAYER_OFFSET + 4 * ID 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // REMOTE_PLAYER IF 26@ > 0 THEN 26@ += 0x8 // PLAYER_DATA_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // PLAYER_DATA IF 26@ > 0 THEN 26@ += 0x4 // SAMP_ACTOR_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // SAMP_ACTOR IF 26@ > 0 THEN 26@ += 0x44 // GTA_PED_HANDLE_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // GTA_PED_HANDLE IF 26@ > 0 THEN IF 003B: 0@ == 28@ // COMPARE_ID_WHICH_WAS_GIVEN THEN 0485: RETURN_TRUE 0AB2: RET 1 26@ END END END END END END END END END END END 059A: RETURN_FALSE 0AB2: RET 0 Exemplu: {$CLEO} 0000: repeat wait 50 until 0AFA: 0B34: "command" @command WHILE TRUE WAIT 0 END :command 0B35: samp 0@ = get_last_command_params if 0AD4: 33@ = scan_string 0@ format "%d" 1@ then if 0AB1: @SAMPGetActorHandleBySAMPPlayerID 1 SAMPPlayerID 1@ _StoreActorHandleTo 2@ then 00A0: store_actor 2@ position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 00A1: put_actor $PLAYER_ACTOR at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 0AD1: show_formatted_text_highpriority "~g~TELEPORTED TO PLAYERDID %d" time 1000 1@ end else chatmsg "USE: /TeleportTo <Playerid>" -1 end SAMP.CmdRet Explicația: Snippet-ul cauta actor handle-ul jucatorului pentru jucatorul cu ID-ul introdus de catre voi in toti jucatorii din raza voastra pe 350 unitati. Acest snippet poate fi folosit intr-o multitudine de situații, când avem nevoie sa ne teleportam la pozitia lui, sa ne teleporteze in masina condusa de catre el, sa ii aflam culorile masinii condusa de catre el, etc.