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TheTom

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Posts posted by TheTom

  1. Nu am gasit niste informatii clare, dar nu cred ca jocul nou va avea vreo legatura cu cel de acum, de asemenea nu cred ca este posibil sa se adapteze serverul de acum la jocul nou, daca va fi ceva, probabil se va face de la 0, dar din nou, nu am gasit niste infornatii prea clare in legatura cu asta.

     

    Iar o parere despre cele 3, sunt destul de faine, dar cred ca va fi mai mult ca o nostalgie, nu neapat ceva wow care sa atraga foarte multa lume, dar poate ma insel. Cred ca ar fi fost mult mai fain daca le-ar fi unit pe toate 3 intr-un singur joc.

  2. Salut, nu mai exista o comanda pentru a parasi jobul pe care il ai, trebuie sa mergi la oricare alt job, sa dai din nou /getjob si vei avea jobul respectiv. O zi buna!

  3. Hello DJC!

    I don't know how good can i explain this, but i will try with examples from my mod.

    1) First, how you done, you need to create the dialog

        Dialog.Create(1@, "name")

    next, from what i seen you can do it to sure that the dialog will not be out of user screen, some may have 16:9 screen, some may 4:3

        0B5A: get_screen_resolution 2@ 3@ 
        2@ /=2                                                                                                                                                 
        3@ /=2                            
        Dialog.SetRECT(1@, 2@, 3@, 300, 500)    // 300 & 500 from what i remeber are for dialog size.
        dialog.SetVisible(1@, 0) // here you hide the dialog after create it to not be shown when enter the game

     

    2) how to add checkbox, slider, text, etc

    Dialog.AddStatic(1@, 1, "{28afe0}Zona", 5, 11, 100, 20) // 1@ - add to this dialog - "1" item id - "{28afe0}Zona" - the text - "5, 11" coords, x, y  - "100, 20" text size

    Dialog.AddEditBox(1@, 2, "", 37, 3, 135, 36)  // same story as upper, i think you can add text here too, but i recommand you to create a static with text and put it where you want

    Dialog.AddButton(1@, 3, "Set", 260, 4, 37, 35)  // same story, "set" will appear on the middle of the button

    Dialog.AddCheckBox(1@, 10, " ", 5, 50, 50, 25) // nothing new

    dialog.AddSlider(1@, 52, 198, 358, 40, 18, 1) // here the same as upper but we don't have a text section, the last number "1" is for the maximum position of the slider, ex from 0 to 1 here, if you will put 100 it will be from 0 to 100

     

    3) how to give functions to checkbox, slider, etc

    first, here will be in a loop, what we done until now it's out of a repeat loop and it's loaded just one time.

    we will start with the visible dialog condition, as we will not have it running if it's not necessary.

    if Dialog.IsVisible(1@)

    then

    0B8D: samp set_cursor_mode 2 // like that we can move the mouse in dialog

    if 0B81: dialog 1@ pop_event_to 17@ control_id_to 18@ // this will search for some actions done by things added before

     

    - static 

    it's just a text that you place, i don't think it can have any function

     

    - editbox & button (i will put it in sections like that to be easely to find, but this is continue of the upper code)

    // i will put them in one place becouse idk at what can you use editbox without a button, it may make lag to save it each secound.

    if 18@ == 3 // if we have an action to item id 3, in our case, if the button is pressed

    then

    alloc 4@ 200 // if you will have text, you need to alloc memory

    Dialog.GetControlText(1@, 2, 4@) // like that we take text from editbox id 2 to variable 4@

    0AF5: write_string_to_ini_file 4@ path "CLEO\PDHelperV7.ini" section "radar" key "zona" // just an example from my mod

    chatmsg "done" -1 // if you want a text confirmation for action

    free 4@

    end

     

    - checkbox

    if 18@ == 10 // again, if we have action to item id 10

    then

    //what you want to do if it's checked, example for uncheck situation:

        0AF0: $radar = get_int_from_ini_file "CLEO\PDHelperV7.ini" section "PDHelper" key "radar"
               if $radar == 1
                    then
                        chatmsg "{28afe0}PDHelper Sistemele Radar{ffffff} au fost oprite." -1 
                        0AF1: write_int 0 to_ini_file "CLEO\PDHelperV7.ini" section "PDHelper" key "radar"
                    else
                        chatmsg "{28afe0}PDHelper Sistemele Radar{ffffff} au fost porite." -1 
                        0AF1: write_int 1 to_ini_file "CLEO\PDHelperV7.ini" section "PDHelper" key "radar"
                    end 

    end

     

    - slider

    if 18@ == 52 // same story, 52 item id

    then

    Dialog.SliderGetValue(1@, 52, 4@) // 52 item id, 4@ will be the variable who take the value from slider, example if you have it from 1 to 10 and it it's set to 4 it will give the var 4@ value 4

     

    - closing dialog

    if 18@ == 4 // button id 4

    dialog.SetVisible(1@, 0) // hide dialog

    0B8D: samp set_cursor_mode 0 // set cursor to can be used in game as normal, not for dialog.

     

    4) taking the value setted before

    from start i will say that you need to store them after any action to work corectly

    now, after you create the dialog (at number 1)

    let's say you want to see if a checkbox was checked or not last time you exit the game

    //example 1

       AF0: 4@ = get_int_from_ini_file "CLEO\PDHelperV7.ini" section "PDHelper" key "somatie" // get value from ini
       if 4@ == 1 // if it was checked (by ini value) 
       then                                           
        dialog.SetCheckBoxChecked(1@, 6, 1) // 6 checkbox id, 1 = checked

    else it's by default unchecked from what i remember

     

    and like that you can do for any thing, i'll leave you some examples:

    //example 2

       alloc 4@ 200                                   
       0AF4: 4@ = read_string_from_ini_file "CLEO\PDHelperV7.ini" section "radar" key "zona" // read text for editbox
       Dialog.SetControlText(1@, 2, 4@) // set text 4@ to editbox id 2
       free 4@  

     

    // example 3

       0AF0: $limba = get_int_from_ini_file "CLEO\PDHelperV7.ini" section "PDHelper" key "limba" // get value, in this case 1 or 0
       if $limba == 1            
       then                                          
        Dialog.SliderSetValue(1@, 52, 1)   // if it's value one it will be set to one
       else
        Dialog.SliderSetValue(1@, 52, 0)    // otherwise if it's 0, it will be set to 0

       end    

     

     

     

    That's all, i hope that i helped you, if i miss something you can ask me. Have a nice day!

  4. Hello, try to go to windows settings, set your resolution to 1366x768 and then launch samp. If it works, try to go in game settings at resolution and set the higher one. If it continue to work, i think now you can set you display res back too. Have a nice day!

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