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[PAWN MAPPING] AWP_BYCASTOR


Kazi KXGE
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Descriere: Mapa AWP_bycastor pe SA:MP. Am incercat sa reduc numarul de elemente puse aiurea, fara prea multe chestii estetice pentru a reduce lag-ul care s-ar putea face. Am folosit mapa asta pe serverul meu de stunt acum 2-3 ani si nu am gasit probleme, buguri sa cad prin mapa etc.
Poze / Video (obligatoriu)


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CreateObject:

 

 

CreateObject(988,288.2999900,1402.7000000,9.5000000,0.0000000,0.0000000,270.0000000); //object(ws_apgate) (1)
CreateObject(988,288.2999900,1418.3000000,9.4000000,0.0000000,0.0000000,272.0000000); //object(ws_apgate) (2)
CreateObject(988,288.3999900,1408.2000000,9.4000000,0.0000000,0.0000000,268.0000000); //object(ws_apgate) (3)
CreateObject(988,288.2999900,1413.5000000,9.4000000,0.0000000,0.0000000,272.0000000); //object(ws_apgate) (4)
CreateObject(8650,276.6000100,1464.5000000,10.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (1)
CreateObject(8650,276.2999900,1358.5000000,10.7000000,0.0000000,0.0000000,358.0000000); //object(shbbyhswall06_lvs) (2)
CreateObject(8650,126.1000000,1462.1000000,10.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (3)
CreateObject(8650,124.0000000,1357.6000000,10.7000000,0.0000000,0.0000000,358.0000000); //object(shbbyhswall06_lvs) (5)
CreateObject(967,216.2000000,1443.7000000,9.6000000,0.0000000,0.0000000,350.0000000); //object(bar_gatebox01) (1)
CreateObject(3887,201.7000000,1420.2000000,13.8000000,0.0000000,0.0000000,270.0000000); //object(demolish4_sfxrf) (1)
CreateObject(3630,273.8999900,1403.0000000,11.0000000,0.0000000,0.0000000,272.0000000); //object(crdboxes2_las) (1)
CreateObject(967,276.3999900,1430.7000000,9.6000000,0.0000000,0.0000000,349.9970000); //object(bar_gatebox01) (2)
CreateObject(967,275.0000000,1383.7000000,9.6000000,0.0000000,0.0000000,213.9970000); //object(bar_gatebox01) (3)
CreateObject(3887,202.3999900,1405.4000000,14.6000000,0.0000000,0.0000000,90.0000000); //object(demolish4_sfxrf) (2)
CreateObject(3526,276.6000100,1449.7000000,11.9000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (1)       ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(3526,276.5000000,1479.4000000,11.9000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (2)       ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(3526,276.7999900,1373.5000000,11.9000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (3)       ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(3526,275.7999900,1343.6000000,11.9000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (4)       ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(3526,123.5000000,1342.7000000,11.9000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (5)       ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(3526,124.7000000,1372.5000000,11.9000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (6)       ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(3526,126.1000000,1477.0000000,11.9000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (7)       ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(3526,126.2000000,1447.2000000,11.9000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (8)       ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(3385,228.7000000,1429.0000000,22.4000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (1)               ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(3630,128.0000000,1406.3000000,11.1000000,0.0000000,0.0000000,90.0000000); //object(crdboxes2_las) (2)
CreateObject(3385,175.3000000,1396.6000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (2)               ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(967,128.3000000,1384.8000000,9.6000000,0.0000000,0.0000000,165.9920000); //object(bar_gatebox01) (4)
CreateObject(1526,123.9000000,1367.1000000,10.7000000,0.0000000,0.0000000,0.0000000); //object(tag_rifa) (1)                      ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(1525,125.7000000,1456.9000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(tag_kilo) (1)                     ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(1531,277.0000000,1464.3000000,10.6000000,0.0000000,0.0000000,180.0000000); //object(tag_azteca) (1)            ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(1490,276.8999900,1363.7000000,10.6000000,0.0000000,0.0000000,180.0000000); //object(tag_01) (1)                   ELEMENT ESTETIC - SE POATE SCOATE!
CreateObject(967,136.7000000,1432.8000000,9.6000000,0.0000000,0.0000000,23.9870000); //object(bar_gatebox01) (5)
CreateObject(1358,195.5000000,1367.7000000,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_skip_rubbish) (1)
CreateObject(1358,174.7000000,1356.8000000,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_skip_rubbish) (2)
CreateObject(1358,174.8999900,1470.9000000,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_skip_rubbish) (3)
CreateObject(1358,200.5000000,1457.3000000,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_skip_rubbish) (4)

 

RemoveBuildingForPlayer: 

 

 


// OnPlayerConnect
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1361.2422, 9.6875, 20.596294); // removeWorldObject (ref_oiltank01) (1)
RemoveBuildingForPlayer(playerid, 3291, 246.5625, 1361.2422, 9.6875, 20.596294); // (LOD) removeWorldObject (ref_oiltank01) (1)
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1385.8906, 9.6875, 20.596294); // removeWorldObject (ref_oiltank01) (2)
RemoveBuildingForPlayer(playerid, 3291, 246.5625, 1385.8906, 9.6875, 20.596294); // (LOD) removeWorldObject (ref_oiltank01) (2)
RemoveBuildingForPlayer(playerid, 16086, 232.28906, 1434.4844, 13.5, 63.57312); // removeWorldObject (des_bigoilpipe01) (1)
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1410.5391, 9.6875, 20.596294); // removeWorldObject (ref_oiltank01) (3)
RemoveBuildingForPlayer(playerid, 3291, 246.5625, 1410.5391, 9.6875, 20.596294); // (LOD) removeWorldObject (ref_oiltank01) (3)
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1435.1953, 9.6875, 20.596294); // removeWorldObject (ref_oiltank01) (4)
RemoveBuildingForPlayer(playerid, 3291, 246.5625, 1435.1953, 9.6875, 20.596294); // (LOD) removeWorldObject (ref_oiltank01) (4)
RemoveBuildingForPlayer(playerid, 16087, 358.67969, 1430.4531, 11.61719, 74.70472); // removeWorldObject (des_oilfieldpipe01) (1)
RemoveBuildingForPlayer(playerid, 16091, 289.74219, 1431.0938, 5.27344, 10.82535); // removeWorldObject (des_pipestrut04) (1)
RemoveBuildingForPlayer(playerid, 3673, 247.92969, 1461.8594, 33.41406, 36.860912); // removeWorldObject (laxrf_refinerybase) (1)
RemoveBuildingForPlayer(playerid, 3682, 247.92969, 1461.8594, 33.41406, 36.860912); // (LOD) removeWorldObject (laxrf_refinerybase) (1)
RemoveBuildingForPlayer(playerid, 3259, 262.50781, 1465.2031, 9.58594, 18.867313); // removeWorldObject (refcondens1) (1)
RemoveBuildingForPlayer(playerid, 3424, 262.50781, 1465.2031, 9.58594, 18.867313); // (LOD) removeWorldObject (refcondens1) (1)
RemoveBuildingForPlayer(playerid, 3675, 255.53125, 1472.9766, 19.75781, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (1)
RemoveBuildingForPlayer(playerid, 3675, 255.24582, 1458.3948, 18.59089, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (2)
RemoveBuildingForPlayer(playerid, 3675, 255.67404, 1467.4401, 22.82466, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (3)
RemoveBuildingForPlayer(playerid, 3675, 254.78517, 1458.4669, 14.45946, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (4)
RemoveBuildingForPlayer(playerid, 3675, 254.67969, 1451.8281, 27.49219, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (5)
RemoveBuildingForPlayer(playerid, 3675, 253.72438, 1474.1744, 10.71816, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (6)
RemoveBuildingForPlayer(playerid, 3674, 247.55469, 1471.0938, 35.89844, 24.350447); // removeWorldObject (laxrf_refineryalpha) (1)
RemoveBuildingForPlayer(playerid, 3256, 218.25781, 1467.5391, 9.58594, 20.259142); // removeWorldObject (refchimny01) (1)
RemoveBuildingForPlayer(playerid, 3290, 218.25781, 1467.5391, 9.58594, 20.259142); // (LOD) removeWorldObject (refchimny01) (1)
RemoveBuildingForPlayer(playerid, 3258, 222.50781, 1444.6953, 9.58594, 17.784275); // removeWorldObject (refthinchim1) (1)
RemoveBuildingForPlayer(playerid, 3289, 222.50781, 1444.6953, 9.58594, 17.784275); // (LOD) removeWorldObject (refthinchim1) (1)
RemoveBuildingForPlayer(playerid, 3257, 223.17969, 1421.1875, 9.58594, 18.395138); // removeWorldObject (refinerybox1) (1)
RemoveBuildingForPlayer(playerid, 3288, 223.17969, 1421.1875, 9.58594, 18.395138); // (LOD) removeWorldObject (refinerybox1) (1)
RemoveBuildingForPlayer(playerid, 3259, 210.41406, 1444.8438, 9.58594, 18.867313); // removeWorldObject (refcondens1) (2)
RemoveBuildingForPlayer(playerid, 3424, 210.41406, 1444.8438, 9.58594, 18.867313); // (LOD) removeWorldObject (refcondens1) (2)
RemoveBuildingForPlayer(playerid, 3258, 212.07813, 1426.0313, 9.58594, 17.784275); // removeWorldObject (refthinchim1) (2)
RemoveBuildingForPlayer(playerid, 3289, 212.07813, 1426.0313, 9.58594, 17.784275); // (LOD) removeWorldObject (refthinchim1) (2)
RemoveBuildingForPlayer(playerid, 3259, 221.70313, 1404.5078, 9.58594, 18.867313); // removeWorldObject (refcondens1) (3)
RemoveBuildingForPlayer(playerid, 3424, 221.70313, 1404.5078, 9.58594, 18.867313); // (LOD) removeWorldObject (refcondens1) (3)
RemoveBuildingForPlayer(playerid, 3673, 192.27344, 1456.125, 33.41406, 36.860912); // removeWorldObject (laxrf_refinerybase) (2)
RemoveBuildingForPlayer(playerid, 3682, 192.27344, 1456.125, 33.41406, 36.860912); // (LOD) removeWorldObject (laxrf_refinerybase) (2)
RemoveBuildingForPlayer(playerid, 3258, 221.17969, 1390.2969, 9.58594, 17.784275); // removeWorldObject (refthinchim1) (3)
RemoveBuildingForPlayer(playerid, 3289, 221.17969, 1390.2969, 9.58594, 17.784275); // (LOD) removeWorldObject (refthinchim1) (3)
RemoveBuildingForPlayer(playerid, 3257, 221.57031, 1374.9688, 9.58594, 18.395138); // removeWorldObject (refinerybox1) (2)
RemoveBuildingForPlayer(playerid, 3288, 221.57031, 1374.9688, 9.58594, 18.395138); // (LOD) removeWorldObject (refinerybox1) (2)
RemoveBuildingForPlayer(playerid, 3673, 199.75781, 1397.8828, 33.41406, 36.860912); // removeWorldObject (laxrf_refinerybase) (3)
RemoveBuildingForPlayer(playerid, 3682, 199.75781, 1397.8828, 33.41406, 36.860912); // (LOD) removeWorldObject (laxrf_refinerybase) (3)
RemoveBuildingForPlayer(playerid, 3674, 199.38281, 1407.1172, 35.89844, 24.350447); // removeWorldObject (laxrf_refineryalpha) (2)
RemoveBuildingForPlayer(playerid, 3675, 196.0162, 1464.1123, 18.3632, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (7)
RemoveBuildingForPlayer(playerid, 3675, 202.30469, 1462.875, 27.49219, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (8)
RemoveBuildingForPlayer(playerid, 3675, 188.10365, 1464.1073, 22.54175, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (9)
RemoveBuildingForPlayer(playerid, 3675, 196.15202, 1463.2246, 13.51151, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (10)
RemoveBuildingForPlayer(playerid, 3675, 181.15625, 1463.7266, 19.75781, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (11)
RemoveBuildingForPlayer(playerid, 3675, 180.36487, 1462.399, 10.94608, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (12)
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1459.6406, 17.09375, 18.883654); // removeWorldObject (indust1las_LAS) (1)
RemoveBuildingForPlayer(playerid, 3683, 133.74219, 1459.6406, 17.09375, 18.883654); // (LOD) removeWorldObject (indust1las_LAS) (1)
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1426.9141, 17.09375, 18.883654); // removeWorldObject (indust1las_LAS) (2)
RemoveBuildingForPlayer(playerid, 3683, 133.74219, 1426.9141, 17.09375, 18.883654); // (LOD) removeWorldObject (indust1las_LAS) (2)
RemoveBuildingForPlayer(playerid, 3636, 166.78906, 1426.9141, 17.09375, 18.883654); // removeWorldObject (indust1las_LAS) (3)
RemoveBuildingForPlayer(playerid, 3683, 166.78906, 1426.9141, 17.09375, 18.883654); // (LOD) removeWorldObject (indust1las_LAS) (3)
RemoveBuildingForPlayer(playerid, 3674, 183.03906, 1455.75, 35.89844, 24.350447); // removeWorldObject (laxrf_refineryalpha) (3)
RemoveBuildingForPlayer(playerid, 3258, 183.74219, 1444.8672, 9.58594, 17.784275); // removeWorldObject (refthinchim1) (4)
RemoveBuildingForPlayer(playerid, 3289, 183.74219, 1444.8672, 9.58594, 17.784275); // (LOD) removeWorldObject (refthinchim1) (4)
RemoveBuildingForPlayer(playerid, 3636, 166.78906, 1392.1563, 17.09375, 18.883654); // removeWorldObject (indust1las_LAS) (4)
RemoveBuildingForPlayer(playerid, 3683, 166.78906, 1392.1563, 17.09375, 18.883654); // (LOD) removeWorldObject (indust1las_LAS) (4)
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1392.1563, 17.09375, 18.883654); // removeWorldObject (indust1las_LAS) (5)
RemoveBuildingForPlayer(playerid, 3683, 133.74219, 1392.1563, 17.09375, 18.883654); // (LOD) removeWorldObject (indust1las_LAS) (5)
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1356.9922, 17.09375, 18.883654); // removeWorldObject (indust1las_LAS) (6)
RemoveBuildingForPlayer(playerid, 3683, 133.74219, 1356.9922, 17.09375, 18.883654); // (LOD) removeWorldObject (indust1las_LAS) (6)
RemoveBuildingForPlayer(playerid, 3636, 166.78906, 1356.9922, 17.09375, 18.883654); // removeWorldObject (indust1las_LAS) (7)
RemoveBuildingForPlayer(playerid, 3683, 166.78906, 1356.9922, 17.09375, 18.883654); // (LOD) removeWorldObject (indust1las_LAS) (7)
RemoveBuildingForPlayer(playerid, 3256, 190.91406, 1371.7734, 9.58594, 20.259142); // removeWorldObject (refchimny01) (2)
RemoveBuildingForPlayer(playerid, 3290, 190.91406, 1371.7734, 9.58594, 20.259142); // (LOD) removeWorldObject (refchimny01) (2)
RemoveBuildingForPlayer(playerid, 3258, 207.53906, 1371.2422, 9.58594, 17.784275); // removeWorldObject (refthinchim1) (5)
RemoveBuildingForPlayer(playerid, 3289, 207.53906, 1371.2422, 9.58594, 17.784275); // (LOD) removeWorldObject (refthinchim1) (5)
RemoveBuildingForPlayer(playerid, 3675, 207.35938, 1409, 19.75781, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (13)
RemoveBuildingForPlayer(playerid, 3675, 205.57133, 1410.1515, 10.83278, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (14)
RemoveBuildingForPlayer(playerid, 3675, 205.64844, 1394.1328, 23.78125, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (15)
RemoveBuildingForPlayer(playerid, 3675, 205.64844, 1392.1563, 16.29688, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (16)
RemoveBuildingForPlayer(playerid, 3675, 206.50781, 1387.8516, 27.49219, 7.1697273); // removeWorldObject (laxrf_refinerypipe) (17)
RemoveBuildingForPlayer(playerid, 3259, 220.64844, 1355.1875, 9.58594, 18.867313); // removeWorldObject (refcondens1) (4)
RemoveBuildingForPlayer(playerid, 3424, 220.64844, 1355.1875, 9.58594, 18.867313); // (LOD) removeWorldObject (refcondens1) (4)

 


Alte precizari: Mapa este localizata intr-o zona nefolosita de niciun server de samp/stunt. Este uzina din LV, aproape de Area69. Locul este foarte mare si este perfect pentru sniper. 

P.S. : Initial am dorit sa pun lumini de culoare rosie si albastra in fiecare capat pentru un sistem de red team vs blue team, dar am renuntat. 

Edited by MrJuicee
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Frumos mapping, dar la ce-ar putea ajuta? Nu poti face minigame pe aceasta locatie deoarece nu-s destule locuri in care ai putea sa te ascunzi sau sa creezi tactici. Cel mult poate un paintball, dar altceva nu. Oricum, felicitari!

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