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  1. Hello everyone, I hope you're all doing well! I’ve been thinking about how game mechanics can sometimes incorporate real-world concepts to add depth and realism. One idea that struck me recently is integrating the concept of qibla direction into gameplay. For context, qibla is the direction that Muslims face when performing their prayers, and it is towards the Kaaba in Mecca. This direction is a crucial aspect of Islamic practice and holds significant importance for millions around the world. I’m curious about the feasibility and potential benefits of incorporating qibla direction into game mechanics. How feasible is it to integrate a feature that uses the qibla direction in a game? For example, could it be used in a game setting where directionality and orientation play a role, like in a navigation-based puzzle or adventure game? What would be the best way to implement this feature? Would it involve real-time location tracking, or could it be integrated as a fixed reference point in the game world? I’m really interested to hear your thoughts and any experiences you might have with incorporating cultural or religious elements into game design.
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