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Anti-Cheat System


Talha Jameel

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Well, I was just browsing the sa-mp forums and found this -> http://forum.sa-mp.com/showthread.php?t=71877

 

Its great but it includes some not much useful functions like, the system kicks laggers. The System has too many functions and some must be removed.

The functions of the system are following : -

 

  • Ban for the most used cheats (weapons, some types of health cheats)
  • Ban for jetpack
  • Ban/kick for specific cheats from the most advanced cheat tool (spectate+carjacking)
  • Kick for teleporting
  • Kick laggers
  • Make money cheats useless
  • Prevent (command) spam
  • Prevent swearing/insulting
  • Prevent drive-by
  • Ban players temporary
  • Ban players (name) for ever!
  • Ban a player's IP without banning other player with the same IP
    Example: The IP is range-banned 192.168.*.*. But you don't want to ban Charli with the IP 192.168.1.1, so you use
    "/whiteadd Charli" to add him to the whitelist and he will be able to play!
  • Whitelist
  • "Plug & Play": You just need to include it. You don't need to add any of your codes (except some re-definitions if there are)
  • Speedhack detection
  • Vehicle spawn detection (rewritten in Update 10 and now working much better)
  • Prevent capslock
  • Support filterscript+gamemode at the same time (JunkBuster.inc is for GM, JunkBuster_Client.inc is for FS or use JunkBuster.inc as filterscript)
  • Better anti-teleport
  • Immunity for admins
  • Block advertisement
  • Ban for speedhack
  • Detects airbreak and ban for it
  • Detects race checkpoint teleport
  • Detects some types of weapon hacks
  • Ban for specific teleports (coordinates from cheat tools)
  • Toggle Player Controllable added - if you have enable freeze by JunkBuster, JunkBuster will prevent cheaters from unfreezing themselves
  • SetPlayerHealth modified - Prevent bans of innoncents
  • SetPlayerArmour modified - Prevent bans of innoncents
  • Ban for tankmode (undestructable vehicles)
  • Kick players with too low FPS
  • Kick C-Buggers
  • Kick players who are using 2-shot or aren't reloading properly (cheaters or bugabusers)
  • Kick for attempted use of singleplayer cheats
  • Desync of camera and goggles
  • Server-side weapons, it's not possible to use cheated weapons!
  • Server-side health/armour, it's not possible to refill health/armour with cheats!
  • (Unstable) detection of godmode! Be careful, this can cause wrong kicks/bans! If you want to know how it works, please read the source code. (rewritten in update 10 and now works much better)
  • Immediate detection of the Quick turn hack ==> Ban
  • Special anti-no reload functions for the sawn-off shotgun.
  • Detect wallride/spiderman hack
  • Detect superman hack (player can fly)
  • Detect vehicle teleport
  • Detect pickup teleport
  • Possibilty to detect a cheater the first time he spawns!
  • Log the whole user data of a player when he gets kicked
  • Detect if a player is away from keyboard.
  • Detect if a player uses a gamepad/joypad
  • Detect if a player has repaired his vehicle with cheats
  • Server-side vehicle components: Anti tuning hack
  • Check if a player has paid for his guns in Ammu-Nation

 

I have used "Strikethrough" for the features which I think aren`t much useful...."Kick Laggers" Because usually i also have 200-300 Ping 32.gif

 

P.S: It Can be changed in the script like " MaxPing = X "

 

 

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