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DmC: Definitive Edition Capcom


CBN Toriino
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Definitive Edition Capcom

Are you ready for the Bloody Palace?! Take on 101 levels of Demonic spawn and five brutal bosses - destroy wave after wave of enemies and compete for the highest points ranking on the global leader board. Hone your combat skills in the ultimate DmC bonus mode! Bloody Palace can be played only after you complete the main DmC Devil May Cry story mode.

Video Trailer:

The reimagination of the Devil May Cry series was requested by Capcom resulting in the game being made with a new story framework in contrast to previous games. Capcom chose Ninja Theory to develop the game, assisting them to ensure that gameplay was reminiscent of previous titles. Initial reaction to the game was widely negative, partly as a result of Dante's redesign; nevertheless, DmC received positive reviews from gaming websites who praised the gameplay and story of the game.

Developpement:

The game was officially announced by Capcom at their press conference during the 2010 Tokyo Game Show in September, confirming an earlier rumor in the May 2010 issue of Game Informer which said that the fifth Devil May Cry game would be developed by Ninja Theory The Japanese Capcom staff told the Western staff to make a game with a different direction. Although their previous game, Devil May Cry 4, was a commercial success the staff thought about rebooting the series taking into account how other game series had better sales. They chose Ninja Theory, impressed with their work on Heavenly Sword which the staff thought would work with a Devil May Cry game.

A few days after the release of the game on PC, the first "Costume Pack" downloadable content (DLC) was released for all consoles. The packs contains several outfits for Dante to use in the main game, which includes a Devil May Cry 3: Dante's Awakening outfit, a "Dark Dante" outfit and a "Neo Dante" outfit.

Ninja Theory's Devil May Cry reboot courted much controversy back in the day, when the Unreal Engine 3-powered release traded the series' signature 60fps gameplay for a more detail-rich 30fps experience. Only the PC version could power uncompromised full frame-rate gameplay - and in our tests, it made a world of difference.

Post-process anti-aliasing is in play, although the level of edge detection is less aggressive than the implementation used on the PC and last-gen consoles, resulting in sharper imagery and less blurring of texture detail, allowing the artwork to take better advantage of the full HD resolution.

game officel site: http://www.devilmaycry.com/dmcde/

 

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