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Dying Light


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Dying Light

Developer(s) Techland
Publisher(s) Warner Bros
Platform(s) Microsoft Windows(PC) | PlayStation 4 | Xbox One | Linux
Genre(s) Action, Survival
Mode(s) Single-player, Multi-player
Information
Dying Light is a first person zombie apocalypse-themed game set in an open world. Players traverse an expansive urban environment overrun by a vicious epidemic, scavenging the world for supplies and crafting weapons to defend against the growing infected population with a heavy focus on parkour mechanics, allowing players to perform actions such as climbing ledges, leaping off from edges, sliding, jumping from roofs to roofs and zip-lining. Parkour mechanics also applied on combat. Players can perform action such as drop-kicking when engaging combat with enemies. A grappling hook is also featured in the game, allowing players to climb up buildings and travel between places quickly.
The game is mostly melee-based with the majority of fighting using melee weapons. There are more than 100 weapons that can be used and more than 1000 weapon possibilities when players begin crafting new weapons. The melee-weapons have a limited lifespan and will be degraded and eventually broken if the player use it for combat for a long time. Players can repair the weapon for a limited number of times. Crafting weapons require crafting ingredients such as gauze and metal parts and a blueprint, which can be scavenged or purchased from a shop. Guns are also featured in the game, but players will only gain access to it in the later half of the game. However, ammo is often very scarce.
Dying Light contains a dynamic day and night cycle. During the day, the player has to go out and scavenge for supplies to send back to the safe zones. They can set up traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and easily visible, allowing the player to simply make their way past them, but their danger grows in numbers. Players can also use environmental traps, such as spikes and electrified fences to kill the infected. Lead game designer Maciej Binkowski stated that day time will last for approximately 64 minutes, while night time will last for approximately 7 minutes. The game also features a physics-based lighting system and a dynamic weather system, which includes a variety of conditions such as fog, rain, and wind.
At night the infected transform to become much more dangerous. Without daylight, the senses of the infected become more acute and accurate. They gain the ability to sprint after the player and have increased damage, as well as the ability to jump and climb buildings like the player. In order for players to avoid contact, they need to use their 'Survivor Sense' to locate the infected in the dark to stay out of their way. If spotted and trying to escape their pursuers, players can use distractions and traps to lower their numbers. Players can use sound to lure the zombies. The player's main defense against the infected is ultraviolet light, which slows down the infected.
Game-play Screens
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System Requirements
CPU: Intel Core i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
CPU Speed: Info
RAM: 4 GB
OS: Windows 7 64-bit / Windows 8 64-bit / Windows 8.1 64-bit
Video Card: NVIDIA GeForce GTX 560 / AMD Radeon HD 6870 (1GB VRAM)
Sound Card: Yes
Free Disk Space: 40 GB

 

Edited by RW SiD
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