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🟢 𝐋𝐨𝐬 𝐒𝐚𝐧𝐭𝐨𝐬 𝐒𝐜𝐡𝐨𝐨𝐥 𝐈𝐧𝐬𝐭𝐫𝐮𝐜𝐭𝐨𝐫𝐬 ➔📝Sanctiuni / Sanctions 📝
Tupi replied to NesteaJr's topic in Los Santos School Instructors
Nickname: Tupi Rank: Leader Data: 01.11.2021 L-am sanctionat pe: TuDD1 L-am sanctionat cu: 3/3 Faction Warn Motiv: Statistica lunara! Nickname: Tupi Rank: Leader Data: 01.11.2021 L-am sanctionat pe: Vitamina2Glory L-am sanctionat cu: Faction Warn Motiv: Statistica lunara! Nickname: Tupi Rank: Leader Data: 01.11.2021 L-am sanctionat pe: Rawsey L-am sanctionat cu: Faction Warn Motiv: Statistica lunara! -
Nickname: Tupi Rank: Leader Nick'ul celui testat: prettymf Punctaj (x/3): 3/3 Rezultat: [Acceptat/Respins] Alte precizări: Nu te-ai prezentat la teste in 72 de ore! Nickname: Tupi Rank: Leader Nick'ul celui testat: MihaitaAmbreaj Punctaj (x/3): 3/3 Rezultat: [Acceptat/Respins] Alte precizări: Nu te-ai prezentat la teste in 72 de ore!
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Snippet: R1: :SAMPGetActorHandleBySAMPPlayerID if 0AA2: 31@ = load_dynamic_library "samp.dll" // pSAMPBase then 31@ += 0x21A0F8 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stSAMPInfo if 31@ > 0 then 31@ += 0x3CD 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stSAMPPools if 31@ > 0 then 31@ += 0x18 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stPlayerPool if 31@ > 0 then 0A8D: 30@ = read_memory 31@ size 4 virtual_protect 0 // ulMaxPlayerIDStreamedOnly if 002D: 30@ >= 0@ // within the max streamed ID then 31@ += 0x4 0A8D: 30@ = read_memory 31@ size 2 virtual_protect 0 // sLocalPlayerID if 003B: 0@ == 30@ // Same ID then 0485: return_true 0AB2: cleo_return 1 $PLAYER_ACTOR else 31@ += 0x2A // pRemotePlayer[0] 0A90: 30@ = 0@ * 4 005A: 31@ += 30@ // pRemotePlayer[0@] 0A8E: 30@ = 31@ + 0xFB0 // iIsListed[0@] 0A8D: 30@ = read_memory 30@ size 4 virtual_protect 0 // iIsListed if 30@ == true then 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pRemotePlayer if 31@ > 0 then 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pPlayerData if 31@ > 0 then 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pSAMP_Actor if 31@ > 0 then 31@ += 0x44 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pGTA_PedHandle if 056D: actor 31@ defined then 0485: return_true 0AB2: cleo_return 1 31@ end end end end end end end end end end end 059A: return_false 0AB2: cleo_return 1 -1 R2: :SAMPGetActorHandleBySAMPPlayerID IF 0AA2: 31@ = loadlib "samp.dll" // GET_SAMP_BASE THEN 31@ += 0x21A100 // SAMP_INFO_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // SAMP_INFO IF 31@ > 0 THEN 31@ += 0x3C5 // SAMP_POOLS_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // SAMP_POOLS_OFFSET IF 31@ > 0 THEN 31@ += 0x8 // PLAYER_POOLS_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // PLAYER_POOLS IF 31@ > 0 THEN 0A8E: 30@ = 31@ + 0x0 // LOCAL_PLAYER_ID_OFFSET[0] 0A8D: 30@ = read_memory 30@ size 2 virtual_protect 0 // LOCAL_PLAYER_ID IF 003B: 0@ == 30@ // COMPARE_ID_WHICH_WAS_GIVEN THEN 0AB2: RET 1 $PLAYER_ACTOR ELSE 0A8E: 29@ = 31@ + 0x22 // MAX_PLAYER_ID_STREAMED_ONLY_OFFSET[0] 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 // MAX_PLAYER_ID_STREAMED_ONLY FOR 28@ = 0 TO 29@ // FROM "0" TO "MAX_PLAYER_ID_STREAMED_ONLY" 27@ = 0x4 // SAVE VARIABLE "27@" AS DIGIT "4" 006A: 27@ *= 28@ // 4 * ID 0A8E: 26@ = 31@ + 0x26 // SAVE TO NEW "26@" VARIABLE "PLAYER_POOLS" + "REMOTE_PLAYER_OFFSET[0]" 005A: 26@ += 27@ // REMOTE_PLAYER_OFFSET + 4 * ID 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // REMOTE_PLAYER IF 26@ > 0 THEN 26@ += 0xC // PLAYER_DATA_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // PLAYER_DATA IF 26@ > 0 THEN 26@ += 0x1C // SAMP_ACTOR_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // SAMP_ACTOR IF 26@ > 0 THEN 26@ += 0x44 // GTA_PED_HANDLE_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // GTA_PED_HANDLE IF 26@ > 0 THEN IF 003B: 0@ == 28@ // COMPARE_ID_WHICH_WAS_GIVEN THEN 0485: RETURN_TRUE 0AB2: RET 1 26@ END END END END END END END END END END END 059A: RETURN_FALSE 0AB2: RET 0 R3: :SAMPGetActorHandleBySAMPPlayerID IF 0AA2: 31@ = loadlib "samp.dll" // GET_SAMP_BASE THEN 31@ += 0x26E8DC // SAMP_INFO_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // SAMP_INFO IF 31@ > 0 THEN 31@ += 0x3DE // SAMP_POOLS_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // SAMP_POOLS_OFFSET IF 31@ > 0 THEN 31@ += 0x8 // PLAYER_POOLS_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // PLAYER_POOLS IF 31@ > 0 THEN 0A8E: 30@ = 31@ + 0x2F1C // LOCAL_PLAYER_ID_OFFSET[0] 0A8D: 30@ = read_memory 30@ size 2 virtual_protect 0 // LOCAL_PLAYER_ID IF 003B: 0@ == 30@ // COMPARE_ID_WHICH_WAS_GIVEN THEN 0AB2: RET 1 $PLAYER_ACTOR ELSE 0A8E: 29@ = 31@ + 0x0 // MAX_PLAYER_ID_STREAMED_ONLY_OFFSET[0] 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 // MAX_PLAYER_ID_STREAMED_ONLY FOR 28@ = 0 TO 29@ // FROM "0" TO "MAX_PLAYER_ID_STREAMED_ONLY" 27@ = 0x4 // SAVE VARIABLE "27@" AS DIGIT "4" 006A: 27@ *= 28@ // 4 * ID 0A8E: 26@ = 31@ + 0x4 // SAVE TO NEW "26@" VARIABLE "PLAYER_POOLS" + "REMOTE_PLAYER_OFFSET[0]" 005A: 26@ += 27@ // REMOTE_PLAYER_OFFSET + 4 * ID 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // REMOTE_PLAYER IF 26@ > 0 THEN 26@ += 0x0 // PLAYER_DATA_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // PLAYER_DATA IF 26@ > 0 THEN 26@ += 0x0 // SAMP_ACTOR_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // SAMP_ACTOR IF 26@ > 0 THEN 26@ += 0x44 // GTA_PED_HANDLE_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // GTA_PED_HANDLE IF 26@ > 0 THEN IF 003B: 0@ == 28@ // COMPARE_ID_WHICH_WAS_GIVEN THEN 0485: RETURN_TRUE 0AB2: RET 1 26@ END END END END END END END END END END END 059A: RETURN_FALSE 0AB2: RET 0 0.3DL: :SAMPGetActorHandleBySAMPPlayerID IF 0AA2: 31@ = loadlib "samp.dll" // GET_SAMP_BASE THEN 31@ += 0x2ACA24 // SAMP_INFO_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // SAMP_INFO IF 31@ > 0 THEN 31@ += 0x3DE // SAMP_POOLS_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // SAMP_POOLS_OFFSET IF 31@ > 0 THEN 31@ += 0x8 // PLAYER_POOLS_OFFSET[0] 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // PLAYER_POOLS IF 31@ > 0 THEN 0A8E: 30@ = 31@ + 0x0 // LOCAL_PLAYER_ID_OFFSET[0] 0A8D: 30@ = read_memory 30@ size 2 virtual_protect 0 // LOCAL_PLAYER_ID IF 003B: 0@ == 30@ // COMPARE_ID_WHICH_WAS_GIVEN THEN 0AB2: RET 1 $PLAYER_ACTOR ELSE 0A8E: 29@ = 31@ + 0x22 // MAX_PLAYER_ID_STREAMED_ONLY_OFFSET[0] 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 // MAX_PLAYER_ID_STREAMED_ONLY FOR 28@ = 0 TO 29@ // FROM "0" TO "MAX_PLAYER_ID_STREAMED_ONLY" 27@ = 0x4 // SAVE VARIABLE "27@" AS DIGIT "4" 006A: 27@ *= 28@ // 4 * ID 0A8E: 26@ = 31@ + 0x26 // SAVE TO NEW "26@" VARIABLE "PLAYER_POOLS" + "REMOTE_PLAYER_OFFSET[0]" 005A: 26@ += 27@ // REMOTE_PLAYER_OFFSET + 4 * ID 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // REMOTE_PLAYER IF 26@ > 0 THEN 26@ += 0x8 // PLAYER_DATA_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // PLAYER_DATA IF 26@ > 0 THEN 26@ += 0x4 // SAMP_ACTOR_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // SAMP_ACTOR IF 26@ > 0 THEN 26@ += 0x44 // GTA_PED_HANDLE_OFFSET[0] 0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 // GTA_PED_HANDLE IF 26@ > 0 THEN IF 003B: 0@ == 28@ // COMPARE_ID_WHICH_WAS_GIVEN THEN 0485: RETURN_TRUE 0AB2: RET 1 26@ END END END END END END END END END END END 059A: RETURN_FALSE 0AB2: RET 0 Exemplu: {$CLEO} 0000: repeat wait 50 until 0AFA: 0B34: "command" @command WHILE TRUE WAIT 0 END :command 0B35: samp 0@ = get_last_command_params if 0AD4: 33@ = scan_string 0@ format "%d" 1@ then if 0AB1: @SAMPGetActorHandleBySAMPPlayerID 1 SAMPPlayerID 1@ _StoreActorHandleTo 2@ then 00A0: store_actor 2@ position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 00A1: put_actor $PLAYER_ACTOR at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 0AD1: show_formatted_text_highpriority "~g~TELEPORTED TO PLAYERDID %d" time 1000 1@ end else chatmsg "USE: /TeleportTo <Playerid>" -1 end SAMP.CmdRet Explicația: Snippet-ul cauta actor handle-ul jucatorului pentru jucatorul cu ID-ul introdus de catre voi in toti jucatorii din raza voastra pe 350 unitati. Acest snippet poate fi folosit intr-o multitudine de situații, când avem nevoie sa ne teleportam la pozitia lui, sa ne teleporteze in masina condusa de catre el, sa ii aflam culorile masinii condusa de catre el, etc.
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Snippet: :SAMPGetCarHandlebyVehicleID if 0AA2: 31@ = load_samp_library "samp.dll" // pSAMPBase then 31@ += 0x21A0F8 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stSAMPInfo if 31@ > 0 then 31@ += 0x3CD 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stSAMPPools if 31@ > 0 then 31@ += 0x1C 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stVehiclePool if 31@ > 0 then 31@ += 0x1134 // pSAMP_Vehicle[0] 0A90: 30@ = 0@ * 4 005A: 31@ += 30@ // pSAMP_Vehicle[0@] 0A8E: 30@ = 31@ + 8000 // iIsListed[0@] 0A8D: 30@ = read_memory 30@ size 4 virtual_protect 0 // iIsListed if 30@ == true then 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pSAMP_Vehicle if 31@ > 0 then 31@ += 0x44 0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pGTA_VehicleHandle if 056E: car 31@ defined then 0485: return_true ret 1 31@ // I now Got the Vehicle Handle end end end end end end end 059A: return_false ret 1 -1 Exemplu: {$CLEO} 0000: repeat wait 50 until 0AFA: 0B34: "command" @command WHILE TRUE WAIT 0 END :command if 0AB1: @SAMPGetCarHandlebyVehicleID 1 _OfSAMPVehicleID 1000 _StoreCarHandleTo 0@ then 00DB: actor $PLAYER_ACTOR in_car 0@ 0ACD: show_text_highpriority "~g~TELEPORTED" time 1000 else 0ACD: show_text_highpriority "~r~Car not in your stream!" time 1000 end SAMP.CmdRet Explicația: Snippet-ul cauta car handle-ul masinii pentru vehiculul cu ID-ul introdus de catre voi in toate vehiculele din raza voastra pe 350 unitati. Acest snippet poate fi folosit intr-o multitudine de situații, când avem nevoie sa ne teleportam la pozitia ei, sa ne teleporteze in masina respectiva, sa ii aflam culorile, sa ii schimbam culorile, etc. Sursa
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Nickname: Tupi Sedinta/Activitate: Activitate Data si Ora: 30.10.2021 - 19:00 Membri prezenti: 12 Membri invoiti: 2 Membri absenti(FW): 3 Membri intarziati(ADV): - Rank UP: - Alte precizari: Multumesc tuturor pentru prezenta!
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🟢 𝐋𝐨𝐬 𝐒𝐚𝐧𝐭𝐨𝐬 𝐒𝐜𝐡𝐨𝐨𝐥 𝐈𝐧𝐬𝐭𝐫𝐮𝐜𝐭𝐨𝐫𝐬 ➔📝Sanctiuni / Sanctions 📝
Tupi replied to NesteaJr's topic in Los Santos School Instructors
Nickname: Tupi Rank: Leader Data: 30.10.2021 L-am sanctionat pe: TuDD1 L-am sanctionat cu: Faction Warn Motiv: Absent activitate! Nickname: Tupi Rank: Leader Data: 30.10.2021 L-am sanctionat pe: Vitamina2Glory L-am sanctionat cu: Faction Warn Motiv: Absent activitate Nickname: Tupi Rank: Leader Data: 30.10.2021 L-am sanctionat pe: Vegitto L-am sanctionat cu: Faction Warn Motiv: Absent activitate! Nickname: Tupi Rank: Leader Data: 30.10.2021 L-am sanctionat pe: MIhaitaBELEAUA.v2 L-am sanctionat cu: 3/3 Faction Warn Motiv: Banat! -
Hello, Try this: 0AC8: 5@ = allocate_memory_size 512 0BD7: samp get_dialog_text 5@ chatmsg "dialog text: %s" -1 5@ 0C17: 6@ = strlen 5@ chatmsg "String lenght: %d" -1 6@
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Sambata, 30.10.2021, ora 19:00 va avea loc o activitate obligatorie în cadrul facțiunii. Această activitate este una de tip Par/Impar pe scena din Training Room-ul faciunii. Premiul activității este de $100.000. Mai multe detalii o să primiți la începutul activități. Cei care nu pot ajunge la activitate pot depune o cerere de învoire aici. Cu acestea fiind spuse vă aștept în număr cât mai mare pe toți.
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Nickname: Tupi Rank: Leader Nick'ul celui testat: pavell.dmt Punctaj (x/3): 3/3 Rezultat: [Acceptat/Respins] Alte precizări: Nu te-ai prezentat la teste in 72 de ore! Nickname: Tupi Rank: Leader Nick'ul celui testat: Sergey_Mizilyanov Punctaj (x/3): 3/3 Rezultat: [Acceptat/Respins] Alte precizări: Nu te-ai prezentat la teste in 72 de ore! Nickname: Tupi Rank: Leader Nick'ul celui testat: caltabos88 Punctaj (x/3): 3/3 Rezultat: [Acceptat/Respins] Alte precizări: Nu te-ai prezentat la teste in 72 de ore! Nickname: Tupi Rank: Leader Nick'ul celui testat: .St1xe Punctaj (x/3): 3/3 Rezultat: [Acceptat/Respins] Alte precizări: Nu te-ai prezentat la teste in 72 de ore! Nickname: Tupi Rank: Leader Nick'ul celui testat: putr1kk Punctaj (x/3): 3/3 Rezultat: [Acceptat/Respins] Alte precizări: Nu te-ai prezentat la teste in 72 de ore!
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🟢 𝐋𝐨𝐬 𝐒𝐚𝐧𝐭𝐨𝐬 𝐒𝐜𝐡𝐨𝐨𝐥 𝐈𝐧𝐬𝐭𝐫𝐮𝐜𝐭𝐨𝐫𝐬 ➔📝Sanctiuni / Sanctions 📝
Tupi replied to NesteaJr's topic in Los Santos School Instructors
Nickname: Tupi Rank: Leader Data: 21.10.2021 L-am sanctionat pe: Gabi218 L-am sanctionat cu: 60/60 Faction Punish Motiv: Banat! -
Nickname: Tupi Sedinta/Activitate: Activitate Data si Ora: 16.10.2021 - 19:00 Membri prezenti: 8 Membri invoiti: 4 Membri absenti(FW): 4 Membri intarziati(ADV): - Rank UP: - Alte precizari: Multumesc tuturor pentru prezenta!
- 67 replies
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🟢 𝐋𝐨𝐬 𝐒𝐚𝐧𝐭𝐨𝐬 𝐒𝐜𝐡𝐨𝐨𝐥 𝐈𝐧𝐬𝐭𝐫𝐮𝐜𝐭𝐨𝐫𝐬 ➔📝Sanctiuni / Sanctions 📝
Tupi replied to NesteaJr's topic in Los Santos School Instructors
Nickname: Tupi Rank: Leader Data: 16.10.2021 L-am sanctionat pe: Alex.10InBac L-am sanctionat cu: Faction Warn Motiv: Absent activitate! Nickname: Tupi Rank: Leader Data: 16.10.2021 L-am sanctionat pe: LinuCROCODILU L-am sanctionat cu: Faction Warn Motiv: Absent activitate! Nickname: Tupi Rank: Leader Data: 16.10.2021 L-am sanctionat pe: Persie.TATICU L-am sanctionat cu: Faction Warn Motiv: Absent activitate Nickname: Tupi Rank: Leader Data: 16.10.2021 L-am sanctionat pe: Rawsey L-am sanctionat cu: Faction Warn Motiv: Absent activitate! -
Nickname: Tupi Rank: Leader Nick'ul celui testat: zRaul. Punctaj (x/3): 3/3 Rezultat: [Acceptat/Respins] Alte precizări: Nu te-ai prezentat la test in 72 de ore! Nickname: Tupi Rank: Leader Nick'ul celui testat: MihaitaAmbreaj Punctaj (x/3): 3/3 Rezultat: [Acceptat/Respins] Alte precizări: Nu te-ai prezentat la teste in 72 de ore!