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CouldnoT

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Everything posted by CouldnoT

  1. And then gets banned + wipe :
  2. Cererile mai vechi de 7 zile, se vor închide.
  3. CouldnoT

    Wanted 1

    LOL bro it happens a lot ??
  4. Algorithm of division in Pascal The first line of the program can be treated as an ornament, but required by the syntax of the language pascal. Every program in the pascal must start with the keyword program preceding the name of the program, it adds nothing to the implementation of the algorithm. The second line is auxiliary. We know that our algorithm uses three variables that store real numbers. In the pass, all variables must be declared before the block of code starts. When declaring a variable, we must specify what type of data will be stored in it. program Division; var x, y, z: real; begin write('x = '); readln(x); write('y = '); readln(y); if y=0 then writeln('Can not divide by 0') else begin z:=x/y; writeln('z = ',z); end; readln; end. The third line containing the key word begin corresponds to the starting block (1) of our algorithm. Lines 4 through 7 perform an input/output operation (2) in which the input data is taken - a dividend and a divisor. The conditional statement from line 8 is the selection block (3) from our algorithm. The instruction checks whether y is equal to 0. When the condition is met, the instruction followed by the keyword then is stored in line 9 (in the algorithm of the input output block (4)). When the condition is not met, the statement after the else keyword is executed, in our case it is a compound statement, enclosed in beginners logical brackets between lines 10 and 13. First, in line 11 we calculate the quotient x by y (operation block (5)), then in line 12 we print the result obtained (input-output block (6)). The readln statement on line 14 has nothing to do with the execution of the splitting algorithm. It serves to stop the program until you press the enter key, which prevents the program window from closing immediately. Instructions end. from line 15, the program ends (end block of the algorithm (7)).
  5. Supergirl’s titular hero may have escaped the Phantom Zone, but that harrowing experience has stayed with her. The CW has dropped a new trailer for the remaining episodes of the Arrowverse series’ sixth and final season (back Tuesday, Aug. 24), and it shows the Girl of Steel struggling with the trauma she endured while stuck in the Phantom Zone’s harsh environment, as well as the lingering fear she just can’t seem to shake. “What if that fear never goes away?” the teary-eyed superhero asks her sister Alex in the preview. But Kara won’t be dealing with this alone. She has the support of her friends and family, including Brainy (“I will be the sun every step of the way”) and her father Zor-El, who also escaped the Phantom Zone at the end of Episode 7. The remaining episodes will find the Super Friends going up against a formidable threat that is destroying Earth’s oceans and, according to Zor-El, architecting a world-ending collapse similar to Krypton’s. Expect to see some familiar faces return for the final episodes, including Nyxly, the Fifth Dimensional imp Kara encountered during her time in the Phantom Zone. Unbeknownst to the Super Friends, Nyxly hitched a ride to Earth on the Tower. The preview also teases Kelly Olsen’s superhero alter-ego Guardian, who will debut in Episode 12 airing Tuesday, Sept. 21. (Azie Tesfai, who plays Kelly, co-wrote the episode alongside co-producer J. Holtha; Arrow alum David Ramsey directed the hour, which will tackle racial inequality and see the actor reprise his role as John Diggle.) tvline.com
  6. Lucasfilm's Industrial Light & Magic (ILM) has hired to its team a YouTuber who went viral with a video that showed him using deepfake technology to improve upon the special effects in an episode of "The Mandalorian." A representative for ILM told TheWrap that it hired the YouTuber who goes by the name Shamook, who scored nearly 2 million views for a video from December that tweaks the VFX of a scene in which a digitally de-aged Luke Skywalker (Mark Hamill) makes a cameo in the season 2 finale of "The Mandalorian." "Industrial Light and Magic is always on the lookout for talented artists and have in fact hired the artist that goes by the online persona ‘Shamook,' a rep for the special effects company said. "Over the past several years ILM has been investing in both machine learning and A.I. as a means to produce compelling visual effects work and it’s been terrific to see momentum building in this space as the technology advances." Shamook wasn't hired directly as a result of his "Mandalorian" video but for the focus of his research. It's unclear when he joined the company, but Shamook himself said in a YouTube comment this month that he joined ILM within the last few months. “As some of you may already know, I joined ILM/Lucasfilm a few months ago and haven’t had the time to work on any new YouTube content,” Shamook wrote in a comment (via Indiewire). “Now I’ve settled into my job, uploads should start increasing again. They’ll still be slow, but hopefully not months apart. Enjoy!” Shamook's "The Mandalorian Luke Skywalker Deepfake" used the tool DeepFaceLabs to digitally replace Luke's face in the episode with another. The video shows a side-by-side version of the original, VFX version of a young Luke in the episode alongside his deepfake, which has slightly more expressiveness and detail. Shamook has also done similar videos for "The Irishman" that tweak the look of existing VFX jobs, as well as subbing in actors like Harrison Ford, Will Smith or Robert Pattinson into "Solo: A Star Wars Story," "The Matrix" or "The Dark Knight" respectively. Check out his "The Mandalorian" video above. Indiewire first reported the news. thewrap.com
  7. Whether you know Bailee Madison from Once Upon a Time or Good Witch, you’re about to know her as A’s worst nightmare. Madison has been tapped to star in HBO Max’s Pretty Little Liars: Original Sin, TVLine has learned, as a “true survivor” named Imogen. “Like all of the Liars, Imogen is a final girl,” according to her official description. “She will drive the mystery of uncovering ‘A’ as she fights for her life and the lives of her friends.” She joins previously announced series regulars Chandler Kinney and Maia Reficco. Click here to meet their characters. Pretty Little Liars: Original Sin takes place two decades after a series of tragic events “almost ripped the blue-collar town of Millwood apart. Now, in the present day, a group of disparate teen girls — a brand-new set of Little Liars — find themselves tormented by an unknown Assailant and made to pay for the secret sin their parents committed two decades ago… as well as their own.” Though the new series is set “miles away from Rosewood,” it still takes place in the original PLL universe “in a brand-new town with a new generation of Little Liars.” The new PLL is executive-produced by Roberto Aguirre-Sacasa (Riverdale, Chilling Adventures of Sabrina), along with Michael Grassi, Caroline Baron, Leslie Morgenstein and Gina Girolamo. tvline.com
  8. Before the DM or chatroom, if you wanted to connect with a stranger pseudo-anonymously, you bought a personal ad. This week, Be Reel seeks three films with classified ads as inciting incidents: “Desperately Seeking Susan” (1985), “Single White Female” (1992) and the now 20-year-old “Ghost World” (2001). Romance, murder and vicarious living abound, plus the story of Chance and Noah once answering an ad. This week’s category is full of one-time outsider artists—directors Susan Seidelman, Barbet Schroeder and Terry Zwigoff—brushing up against Hollywood and either staying for good or realizing their subcultural interests run deeper and stranger than the studio system appreciates. Particularly in Zwigoff’s case, “Ghost World” stands as a winning example of an accessible indie comedy in which the film’s actual themes reach for meta-conscious and subconscious modes of storytelling. That’s fitting for a genre wherein characters all seek to understand themselves by touring the obsessions, freedom and sex of the human on the other end of the personal ad. Listen below. As always, Be Reel is part of The Playlist Podcast Network—which includes The Playlist Podcast, Deep Focus, The Fourth Wall, and more—and can be heard on iTunes, AnchorFM, Soundcloud, Stitcher, and now on Spotify. You can stream the podcast via the AnchorFM embed below or up top to listen on this page. Follow us on iTunes, and you’ll get this podcast as well as our other shows regularly. Be sure to subscribe and drop us a comment or a rating, as we appreciate it. Thank you for listening. theplaylist.net
  9. Sony Pictures Classics has landed rights to “The Phantom of the Open,” a heartwarming drama starring Mark Rylance, Sally Hawkins and Rhys Ifans. Craig Roberts, known for his onscreen roles in “Submarine” and “Red Oaks,” directed the film. “Paddington 2” screenwriter Simon Farnaby adapted the screenplay from his book of the same name, which was co-authored by Scott Murray. The inspiring true story follows Maurice Flitcroft (Rylance), an unrelenting optimist who managed to gain entry to the British Open Gold Championship Qualifying in 1976 and subsequently shot the worst round in Open history, becoming a folk hero in the process. “I’m extremely grateful that SPC share our love for Maurice and his wonderful story,” Roberts said. “They are the perfect fit for this project. I’m very proud of what our cast and crew have created. I hope that Maurice’s superpowers make the world a better place.” Sony Pictures Classics will distribute the film in North America, Thailand, France and China. “We know audiences will be delighted by this underdog tale, brought to life by director Craig Roberts with the incomparable Mark Rylance and Sally Hawkins, comedic and humane, both at career peak,” a spokesperson for the studio said in a statement. The project reunites Sony Pictures Classics with Hawkins, who previously starred in 2016’s “Maudie” and the 2013 drama “Blue Jasmine,” for which she scored an Oscar nomination. Hawkins and Roberts previously collaborated on the 2019 film “Eternal Beauty” and the 2010 coming-of-age film “Submarine.” The film, a co-production between Water and Power Productions and Baby Cow Productions, is produced by Kate Glover, Nichola Martin, and Tom Miller. Executive producers are Christine Langan and James Swarbrick, along with Cornerstone Films’ Alison Thompson and Mark Gooder, Ingenious Media’s Peter Touche and Christelle Conan, Mary Burke for the BFI, and BBC Film’s Rose Garnett and Emma Duffy. The film was developed by the BFI, awarding funds from the National Lottery and BBC Film. Funding came from the BFI, BBC Film, and Ingenious Media. “SPC has long been the home of the best in independent filmmaking and we couldn’t be more pleased to be teaming up with them on this on fantastic movie,” the producers said in a statement. Monteith of Baby Cow Productions adds, “SPC are the perfect partners to bring the joy of this beautifully optimistic movie to audiences around the world.” The deal was negotiated by Cornerstone on behalf of the filmmakers. variety.com
  10. The 2021 Cannes Film Festival brought the international film circuit back to life in roaring fashion earlier this month (French filmmaker Julia Ducournau became the second woman director to win the Palme d’Or thanks to Neon release “Titane”), and next up are the trio of major fall film festivals in September: the Venice Film Festival, Telluride Film Festival, and Toronto International Film Festival. Venice is first out of the gate by launching its 78th edition Wednesday, September 1. The lineup for Venice 2021 has now been revealed. As previously announced, Pedro Almodóvar will kick off the 2021 Venice Film Festival with the world premiere of his new drama “Parallel Mothers.” The film will debut in competition and vie for the festival’s top prize, the Golden Lion. “Parallel Mothers” is written and directed by Almodóvar, and stars both regular and new collaborators, including Penélope Cruz, Milena Smit, Israel Elejalde, Aitana Sánchez-Gijón, Julieta Serrano, and Rossy De Palma. Almodóvar attended Venice last year to world premiere his short film “The Human Voice” out of competition. Venice was the rare 2020 festival that held an in-person event despite the pandemic. Also announced prior to the official lineup announcement is the world premiere of Denis Villeneuve’s “Dune,” set for Friday, September 3. The science-fiction epic is debuting out of competition. Last year’s Golden Lion winner was Chloe Zhao’s “Nomadland,” which went on to win the Academy Awards for Best Picture and Best Director. The 2019 Golden Lion winner was “Joker,” which earned 11 Oscar nominations and won Joaquin Phoenix the Academy Award for Best Actor. Suffice to say, Venice winners often go on to have long legs during the awards season that follows the festival. Other recent Venice winners include “Roma” and Best Picture winner “The Shape of Water.” Zhao will return to Venice this year as a member of the competition jury, which is being presided over by “Parasite” Oscar winner Bong Joon Ho. The “Snowpiercer” and “Parasite” Oscar winner will be the first person from South Korea to serve as the president of the film festival’s seven-person jury. Venice artistic director Alberto Barbera hailed Bong as “one of the most authentic and original voices in worldwide cinema.” Additional competition jurors are actor Virginie Efira, actress Cynthia Erivo, actress Sarah Gadon, director Saverio Costanzo, and Alexander Nanau. The 2021 Venice Film Festival runs September 1-11. Check out the official lineup for the festival below. Opening Night “Parallel Mothers,” Pedro Almodóvar (in competition) Competition/Venezia 78 “Mona Lisa and the Blood Moon,” Ana Lily Amirpour “Un Autre Monde,” Stephanie Brize “The Power of the Dog,” Jane Campion “America Latina,” Damiano D’Innocenzo and Fabio D’Innocenzo “L’Evenement,” Audrey Diwan “Official Competition,” Gaston Duprat and Mariana Cohn “Il Buco,” Michelangelo Frammartino “Sundown,” Michel Franco “Illusions Perdues,” Xavier Giannoli “The Lost Daughter,” Maggie Gyllenhaal “Spencer,” Pablo Larrain “Freaks Out,” Gabrielle Mainetti “Qui Rido Io,” Mario Martone “On the Job: The Missing 8,” Erik Matti “Leave No Traces,” Jan P. Matuszynski “Captain Volkonogov Escaped,” Natasha Merkulova and Aleksey Chupov “The Card Counter,” Paul Schrader “The Hand of God,” Paolo Sorrentino “Reflection,” Valentyn Vasyanovych “La Caja,” Lorenzo Vigas indiewire.com
  11. CouldnoT

    Summer Quest

    I guess there's a lot new, since I left sa:mp.
  12. Hello, You need a minimum of 1 post in our forums to download any file from mods. Now that you have made it, you can download any mod. Thanks!
  13.  

    1. Show previous comments  1 more
    2. CouldnoT

      CouldnoT

      Since when you speak French ? Monsieur François

    3. Kevin

      Kevin

      oui oui je parle

    4. CouldnoT

      CouldnoT

      C'est bien!

  14. You don't need to pay HBO when you can watch everything for free ? And about the top 10 movies in 2022 .., I really doubt that.
  15. And they get punished for spam + rejected in helpers applications. Kelton :
  16. Video games are undergoing a massive shift from pay-to-play to free games. But what's even more amazing is the future -- in some free games you will accumulate digital assets that increase in value. Key Points In the past, we paid money to play video games. In the present, we play video games for free. In the future, we will play video games for free and accumulate digital assets that make us richer. Historically, the video game industry had hardware and software. You would buy an expensive machine from Microsoft, Sony, or Nintendo. And then you would buy expensive software games from names like Activision Blizzard (NASDAQ:ATVI) or Ubisoft. And then you would have fun. This all changed in 2007 when the iPhone hit the market. Now Apple (NASDAQ:AAPL) is the dominant gaming platform on the hardware side. My iPhone is filled with simple and free video games. My favorite mobile game actually cost a few bucks -- it's Clue, from Hasbro. While my family owns some of the old-school video gaming stocks, most of the strongest stock investments in gaming are on the mobile side. Specifically, I love Sea (NYSE:SE) and Unity Software (NYSE:U). Sea is the creator of the most popular mobile game in the world, Free Fire. And Unity is the game engine that software developers often use to create those simple games for the iPhone. How has mobile play shifted the industry? And where will the next shift take us? Let's dive in. 1. Mobile gaming is almost a separate industry iPhone play has some advantages and disadvantages for gaming companies. One big disadvantage is the screen is smaller. So software companies have to rethink and reimagine what a video game looks like. A lot of video games for your smartphone are visually simple games. Many of them look cheap. Indeed, the way the market has developed, consumers expect free games. We skip over the games that cost money, because there are so many free games that are fun to play. Activision Blizzard saw the writing on the wall, and a few years ago the company acquired King Digital for almost $6 billion. King is the maker of simple -- some would say childish -- video games like Candy Crush and Farm Heroes Saga. The games are fun and free to download from the App Store. Activision didn't just want to acquire the games, in my opinion. It also wanted to acquire the target company's mobile know-how. Activision's plan was to introduce Call of Duty (its premier video game) to mobile audiences. How do you redesign Call of Duty for a much smaller screen? And how do you make money off a free game? It took a couple of years, but in 2019 Activision Blizzard finally released a free mobile version of Call of Duty. Over the next few weeks, 100 million players downloaded the game. Boom! And many of those free players would happily spend money as they try to win the game. How has that "free" game done for the bottom line? Here's what Chief Operating Officer Daniel Alegre said on the most recent earnings report: Our Call of Duty free-to-play Warzone and mobile experiences have transformed the franchise, more than tripling the number of monthly players over the last two years and adding over $1 billion of operating income to Activision segment results last year. 2. Free games will morph again into money-making opportunities for players The way "free" games make money for companies is that players make in-game purchases, buying assets that help them win the game. In the future, players will still make those in-game purchases. But they will also own those assets outright, and they can buy, sell, or trade them on online markets. And the assets in popular games will dramatically appreciate in value. In some corners of the internet, the future is now. My favorite video game right now is Splinterlands, a free game on the Hive blockchain. I started playing in 2019. It's a virtual card-playing battle game featuring various monsters, demons, ghosts, and dragons. It's free to play and highly addictive. After playing for a while -- and running into strange and powerful monsters I'd never seen before -- I decided to pay the $10 fee to buy the Summoner's Spellbook and unlock the full game. What happens when you do that is pretty amazing. As I played the game, I would win monster cards. Or I'd win some of the game currency, DEC, that you can use to buy monster cards. DEC sounds like Monopoly money, and it is very similar to Monopoly money, with one major exception -- it has a real dollar value. DEC is used to buy the monster cards, which are actually non-fungible tokens (NFTs) on the blockchain. You own the cards outright, and you can sell them on third-party marketplaces. So these cards are rather like baseball cards or comic books, in that they have value to people according to the laws of supply and demand. Splinterlands, the flagship game from the company of the same name, has a marketplace where you can buy, sell, or rent these cards in real time, over the internet. I'm constantly buying and selling cards (using DEC, not cash) to improve my game performance. Meanwhile, back in the real world, the value of these cards has dramatically spiked. After paying $10 to access this level of the game, I've played for free ever since. And the cards I've won are now worth about $2,000. In stock terms, we'd call that a 200-bagger. Splinterlands is a private company, so I have no idea what its financials are like. But it seems to me this company is riding the wave of the future. If you're curious about blockchain and NFTs, you might want to take a peek at the game and play a few rounds. I think the future of gaming will be highly profitable for players. And this will cause a demand shift -- as we saw with free games on smartphones -- and the video game companies that anticipate this trend will thrive. This article represents the opinion of the writer, who may disagree with the “official” recommendation position of a Motley Fool premium advisory service. We’re motley! Questioning an investing thesis -- even one of our own -- helps us all think critically about investing and make decisions that help us become smarter, happier, and richer. fool.com
  17. More technology companies want to get into the video game business. Just within the past week Netflix, Peloton, Zoom and Amazon have added games to their business plans. The potential promise of video games makes the medium attractive. The global video games market, estimated at $177.8 billion in 2020, is expected to surpass $200 billion by 2023, forecasts Tom Wijman at research firm Newzoo. But there's no guarantee these big names will succeed. Several big failures such as 3DO and N-Gage dot the industry's timeline and even companies with a history of video games such as Atari, Nintendo, Sega and Sony have had setbacks. Look no farther than Amazon to see the challenges. The tech and online retailing giant has been expanding into video games for several years, including its nearly $1 billion purchase of Twitch, which grew as a video game-centric streaming platform. But Amazon has canceled or killed several games since starting up its own studio seven years ago. Its newest game "New World," is due out at the end of August and player testing has begun. Peloton is developing a rhythm-based game called "Lanebreak" for its Bike and Bike+ models, due this winter. "Even in early testing, we’ve found that folks who previously would have not used Peloton are interested in this direction and it would make them more likely to work out," said David Packles, the company's senior director of product management. Zoom is including games among the new apps and events options it plans to keep users and businesses reliant on the videoconferencing platform. In addition to "Heads Up!" a party game developed with Ellen DeGeneres, the app "Kahoot!" lets you incorporate learning games into video meetings. Netflix plans to develop mobile games that will be included in members’ subscriptions at no additional cost, the net TV company announced. "We talked about video games for several years, writing up the pros and cons of the timing of entry," CEO Reed Hastings said in a video interview posted on YouTube Tuesday. Video games have "properties like film that you can own the IP (intellectual property). You can have these long franchises and (it can) be very positive for us, industry structure-wise, if we can master the skill set." Speculation about Netflix's plans came after the company earlier in the month hired Mike Verdu as its vice president of game development. The video game executive had previously been at VR company Oculus, Electronic Arts and Zynga. "Adding video games to the Netflix service enhances the value proposition by expanding the range of entertainment to an adjacent, faster growing leisure activity," said Todd Juenger, an analyst with Bernstein Research, in a note to investors this week. He referenced Netflix CEO Reed Hastings having often citing "Fortnite" as its biggest competition. "If your subscribers are sometimes/frequently choosing video games as an alternative to watching Netflix, then why not offer them that option within Netflix?" Juenger wrote. However, he also offered that "The track record of legacy video entertainment companies developing their own video games is very poor." What else happened in tech? • Jeff Bezos. After his space company Blue Origin successfully completed its first manned space flight – with Bezos on board – the Amazon founder gave $100 million each to chef José Andrés and TV analyst Van Jones, both of whom have charitable foundations. • Internet meltdown. Another week, another disruption on line. On Thursday, a major internet outage disrupted many popular websites including airlines Delta and Southwest, financial sites Charles Schwab, US Bank and Fidelity, and a mix of other sites including FedEx, UPS, HBO Max, Costco, EA, and tech companies Amazon, Google, and Microsoft. Also affected in the event, which lasted about an hour, were game services including the PlayStation Network and Steam PC gaming store site. • Misinformation. U.S. Sens. Amy Klobuchar, D-Minn., and Ben Ray Luján, D-N.M., introduced The Health Misinformation Act, which would create an exception under Section 230 of the Communications Decency Act to hold social media companies like Facebook and Twitter accountable for the spread of health misinformation. Game break To increase the realism in its upcoming "FIFA 22" video game, EA Sports had 22 pro soccer players wear motion capture suits and play actual matches. The data gathered will be used by the video game's machine learning smarts to create real-time authentic animations as players mash controller buttons. EA Sports also added its first female announcer to the game: Alex Scott, who played for the English national team and Arsenal of the Women's Super League. This week on Talking Tech On the Talking Tech podcast, we discussed the just-revealed portable Steam PC gaming handheld, new Samsung flip phones and foldable devices, and how to watch the Tokyo Olympics in 4K. usatoday.com
  18. Netflix plans to bring games to its service in the near future. We'll tell you what to know and what it could mean for the at-home entertainment industry. Veteran streaming service Netflix is expanding into video games and plans to offer ad-free games for mobile devices with no extra cost to subscribers as early as next year. Netflix's plans to enter the gaming world won't be the first, but it could shake up the industry for other competing services and subscriptions as well. The streaming market is thoroughly saturated: These days, you'd be hard-pressed to find a channel that doesn't offer some type of streaming option (hello, CNN Plus). And since multiple movies and shows overlap across different services, companies are always looking for ways to set themselves apart. A number of services have been experimenting with video game subscriptions. Last year, Amazon (creator of Prime Video) invested in Luna, a cloud gaming service and operates its own gaming studio as well. Google (owner of YouTube) launched game-streaming service Stadia in 2019. And Apple, which launched Apple TV Plus last year, also sought to expand its audience with the mobile gaming subscription service Apple Arcade in 2019. Even Zoom is getting in on gaming with poker, Heads Up and Kahoot. We'll tell you what we know about the Netflix project -- still in its infancy -- and keep you posted as we learn more. CNET reached out to Netflix for comment and we'll update when we hear back. What games will Netflix offer? Netflix hasn't announced any specific games yet, but the streaming giant hired former Electronic Arts and Facebook executive Mike Verdu for the project. EA is a powerhouse game publisher that owns popular titles like The Sims, Mass Effect, FIFA 21, Madden 21 and Medal of Honor. Facebook also housed addictive titles like FarmVille and Candy Crush. Netflix's gaming venture will start with ad-free games for mobile devices like phones and tablets, which will be available on the streaming service at no extra cost. The streaming service also said it would experiment with creating games based on existing Netflix franchises, as well as totally original stand-alone games that could potentially spawn spinoff movies or shows, as noted by CNET reporter Joan Solsman. We could see Netflix start setting up deals with developers and publishers to bring popular mobile games to the platform without ads, akin to what you might get with a subscription to Apple Arcade. When can I play video games on Netflix? Netflix hasn't given a specific date yet, but the service plans to start adding games to its platform in 2022, according to a Bloomberg report. During a discussion on July 20 about the company's second-quarter earnings, Netflix said it's in the "early stages" of a "multiyear effort." It's also likely that once games begin to be added, Netflix will monitor its audience's reception of games and adjust future content, as other services have done. For example, last year, Apple Arcade canceled a number of games in search of titles that would better drive subscribers. Will Netflix have console games? During the July 20 meeting, Netflix executives said the service would initially focus on mobile games. But because so many devices support Netflix, it wouldn't be out of the realm of possibility to expand to Xbox, PlayStations and computers. Verdu's experience with gaming on different hardware and service platforms will also be beneficial to the project's future. Netflix has already dipped a toe into gaming when it released the interactive, choose-your-own-adventure-style video Bandersnatch, based in the Black Mirror universe. The service also mentioned producing more interactive content like Bandersnatch back in 2019. For more, check out 10 ways to save money on streaming and how to cut the cable TV cord in 2021. cnet.com
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