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Far Cry 4


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Far Cry 4

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Far Cry 4‘s narrative director Mark Thompson expressed that he wanted the narrative of the game to correct shortcomings he felt the previous game Far Cry 3 had. In Far Cry 3, the open world nature of the gameplay was at odds with the plot as it allowed the player to perform protracted acts of exploration despite situations in the narrative which were supposedly time critical. For Far Cry 4 efforts were made to ensure the open world gameplay and story complemented each other. In addition, the writers chose to minimise the amount of voice over from the player character to allow the player to better immerse themselves in the role, and added humour in order to address the contrast between the game's heavy violence and any enjoyment the player will get from playing the game." The game is being designed to allow players to invite friends to play cooperatively even if those friends do not own the game. To do this eligible players will receive ten invites which they can then send out to said friends who will be able to download a version of the game and play alongside the host player on a trial basis.

 

During Game Informer's Far Cry 4 podcast, creative director Alex Hutchinson said that the map size is relatively the same size of Far Cry 3’s Rook Island, however due to the mountainous regions, the map is far more dense than Far Cry 3. Furthermore, he describes a possible 'Hardcore' mode in which the player gets hypothermia when in cold water and contracts diseases when bitten by certain animals. Far Cry 4 has multiple endings depending on player choices, but will be "less clear" than in Far Cry 3.Far Cry 4 went gold on October 30, 2014.

 

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https://www.youtube.com/watch?v=e9al_k8e93I

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