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Tutorial - Jobs


RW Dion Ibe

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Hello everyone! Today, I decided to create Jobs tutorials. Have fun in reading! Although it's many.

Quarry Worker Job


- Located in the Hunter Quarry Las Venturas.

- To work uses the / work.

- Gains are calculated based on the vehicle speed so that any player regardless of skill, can earn from $ 40 (skill 1) to $ 60 (skill 5) per minute.

- Players will not be able to enter the checkpoint by foot in less than 30 seconds from power and will not enter into Checkpoint top in less than one minute total time.

- Players who leave the area will be forced to return within 15 seconds.

- In the bottom right there is a box with information about the job.

- Structure according to job skill:


For skill 2 needed 30 Dumps. The vehicle will be Dozer. He earns $ 80 per race.
For skill 3 needed 90 Dumps. The vehicle will be Dozer. He earns $ 85 per race.
For skill 4 needed 210 Dumps. The vehicle will be Cement Truck. He earns $ 55 per race.
For skill 5 needed 450 Dumps. The vehicle will be Cement Truck. He earns $ 60 per race.
On Max skill Dumper vehicle. He earns $ 65 per race.


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Trucker job:


- It is located in San Fierro, the site of the former Garbage Man SF.

- To work uses the / work.

- The truck will be locked during work and will not consume fuel.

- There is a limit of 50 players who can work simultaneously to job Trucker.

- Drivers will have 15 minutes to get from one end to another of the route. Otherwise, they will lose the mission.

- Drivers will not be able to finish the race in less than 3 minutes.

- When exiting the vehicle, the mission will be considered terminated.

- In the bottom right there is a box with information about
the job.

- Structure according to job skill:

For skill 2 needed 30 Trailer Dumps. The vehicle will be Linerunner. He earns $ 400 per race.
For skill 3 needed 90 Trailer Dumps. The vehicle will be Linerunner. He earns $ 450 per race.
For skill 4 requires 210 skill Trailer Dumps. The vehicle will be Tanker. He earns $ 500 per race.
For skill 5 needed 450 Trailer Dumps. The vehicle will be Tanker. He earns $ 550 per race.
On Last skill Roadtrain vehicle. He earns $ 600 a race.



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Farmer job:


- It is located at the exit of Los Santos, the farm one.

- To work uses the / work.

- Vehicles farm will not consume fuel and will be locked throughout labor.

- There is a limit of 50 players who can work simultaneously Farmer job.

- When exiting the vehicle, the mission will be considered terminated.

- In the bottom right there is a box with information about the job.

- AFK players in a farm vehicle for more than 2 minutes will be forced to stop their work.


- Structure according to job skill:


For skill 2 needed 30 races. The vehicle will be towed. He earns $ 40 per shift.
For skill 3 needed 90 races. The vehicle will be towed. He earns $ 45 per shift.
For skill 4 needed 210 races. The vehicle will be combined. He earns $ 50 per shift.
For skill 5 needed 450 races. The vehicle will be combined. He earns $ 55 per shift.
On the Last skill Cropduster vehicle. He earns $ 60 per shift.


- Details of the skill:

A point of skill, ie a race to accumulate assembly 10 laps and each lap is considered complete in 60 seconds of work.
The player must maintain a speed exceeding 25 km / h to believe that works. Also, the player must not leave the farm perimeter. In case that leaves the farm, the player has 15 seconds to return.


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Car Jacker job:


- Is located in Las Venturas.

- When a private car is stolen or Owners of one of the gang will get a specific message.

- Owners of private cars stolen can use / locatecar to find the thief.

- Members can use ganks / stealers to see a list of thieves who stole their cars in order to catch them.

- Thieves in skill 4 to steal personal vehicles have at their disposal locked command [/picklock.]

- 3 Locations are there in each city.

- For breaking the lock of a car (/ picklock) will automatically receive one wanted.

- For stealing a police car will automatically receive wanted three (non-teaching).

- Order to work as Car jacker is / work used before climbing into the car stolen.

- You can not use / work if you have a driving license.

- It can deliver a car (get the money) once every 10 minutes. Time is saved and out of the server.

- If it goes down in any way (theft, explosion, death, willingly) in stolen car before being handed the mission is lost and reset means that should be used / work again to steal another car.

- You can not steal his own personal car.

- You can not steal bicycles, airplanes, helicopters, boats.

- A car Jacker may just steal the necessary skills of current cars.


- Structure according to job skill:

Skill 1 - Steal cars civilians - $ 400
Skill 2 (60 cars) - Steal personal cars unlocked - $ 500
Skill 3 (120 cars) - Stealing Gang Cars - $ 600
Skill 4 (240 cars) - Steal Locked Personal Cars - $ 700 [/picklock]
Skill 5 (480 cars) - Stealing Department Cars - $ 800


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Arms Dealer Job:


- No more Get Materials and Materials Deliver but one deposit of material in each city.

- To increase the skill, you should use / work at any deposits.

- Each deposit of materials sold 10 items at a price of $ 1. The command is [/getmaterials]. They are available only material amounts ending in 0 (multiples of 10: 10, 20, 30 etc).

- On skill 5, players will be able to use [/creategun] to create their own weapons.

- Depending on the skill, the number of materials needed to create a weapon will gradually decrease on average by 15-20 per skill materials.

- Orders [/sellgun] and [/creategun] will not operate as long as the player to get the gun in a vehicle.

- Every transport of materials (/work) skill players 3 and 4 will receive wanted 1 and those five will receive skill wanted +3.


- Structure according to job skill:


Skill 1 - to / work receive 400-409 $ 100,000 may have material - the car is Benson.
Skill 2 - to / work receive 500-509 $ 200,000 may have material - the car is Benson.
Skill 3 - to / work receive 600-609 $ 300,000 may have material - the car is Topfun.
Skill 4 - to / work receive 700-709 $ 400,000 may have material - the car is Topfun.
Skill 5 - to / work receive 800-809 $ 2,147,483,647 material may have - any personal car.



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Drugs Dealer Job:


- /Getjob is now in San Fierro.

- There's a Crack House in each city, each location can be used to start / work, thus increasing the skill.

- Every transport of materials (/work) skill players 3 and 4 will receive one wanted and those five will receive skill wanted +3.

- Limit of drugs that can be taken by a player on to is 2,147,483,630.


- Structure according to job skill:

Skill 1 - to / work receive 400-409 $ can not take drugs Crack House - car is Benson.
Skill 2 - to / work receive 500-509 $ can not take drugs Crack House - car is Benson.
Skill 3 - to / work receive 600-609 $ 5 grams of the drug can take free of Crack House every hour - the car is Topfun.
Skill 4 - to / work receive 700-709 $ 5 grams of the drug can take free of Crack House every hour - the car is Topfun.
Skill 5 - to / work receive 800-809 $ can get 10 grams of Crack House drug free every hour - any personal car.


- It introduced a new concept called Addiction (Addiction).

- Every 15 minutes, the players drug addicts who have not used drugs in the last 15 minutes will lose life.

For 50-69% dependence will decrease 5 HP.
For 70-89% dependence will decrease 15 HP.
For 90-100% dependence will decrease 30 HP.

- Order / healme was replaced with / rehab, which will decrease 10% Addiction. Order can only be used once every payday and $ costă1.

- Order / usedrugs allows the use of 4 different types of drugs, each with different characteristics:

Marijuana - consume 2 grams, offers 5 HP and 2% dependency. Side effects: Dizziness.
Cocaine (cocaine) - consuming 4 grams, offers 20 HP and 4% dependency. Side effects: Dizziness.
Ecstasy - consumed 8 grams, offers 50 HP and 10% dependency. Side effects: Nausea, / fall for 10 seconds.
Meth - consume 12 grams, offers 100 HP and 20% dependency. Side effects: / crack for 20 seconds.


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Pocket Thief Job:

 

- This job allow the Thief to rob a Player.

 

- If he successfully robbed the player, The civillian will have the chance to kill the thief or use [/call 112]

 

- [/pickpocket] Command will be used. To rob a player.

 

- 10 minutes cooldown.

 

- Only level 15 and higher can be robbed.

 

- A player can be robbed only 2x per payday.

 

- A player can't be robbed if he's inside of any interior, Or inside of any safezones.

 

- If a cop has been robbed. You will be issued Wanted 3 (Pickpocketing a Cop) [With Right to Surrender]

 

- If the victim killed the pickpocketer. He will be able to get the money he lost.

 

Profits and Success rate according to skill:

 

Skill 1: 520$ Profit ( 30% Success chance )

To be skill 2 you need 60 robberies. 640$ ( 50% Chance )

To be skill 3 you need 60 robberies. 760 ( 65% Chance )

To be skill 4 you need 120 robberies. 880$ ( 80% Chance )

To be skill 5 you need 240 robberies. 1000$ ( 100% Chance )

 

- The profits are depending on your skill.

 

 

But the best job I required is Trucker or Car jacker. I think that jobs is one of the most paid jobs.

If you want fun, And you want to rob people, Take Pocket Thief Job.

- Dion_Ibe

Have a nice day!

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