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Observation


TLG NoStresS
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    The space station Observation has broken away from its Earth orbit and is drifting somewhere near Saturn. Its systems are malfunctioning, a fire has broken out, and the on-board artificial intelligence, SAM, is acting strangely. Things are not looking good for Dr. Emma Fisher, the reluctant, resourceful hero of this sci-fi thriller from the studio behind Stories Untold. But what's interesting about Observation is that you don't play as Fisher. Instead, you play as SAM, her AI helper. The station is an extension of you, and its cameras are your eyes and ears. You can, when asked, open doors, cycle airlocks, assess damage, and all manner of functional duties. But something seems to have awoken in you. A flicker of self-awareness, perhaps. And an ominous command from an unknown party has infiltrated your programming: BRING HER.

   The Observation is reminiscent of the real-world International Space Station: a strangely low-tech warren of claustrophobic corridors with no up or down, littered with laptops, science equipment, vacuum-sealed space food, and the personal effects of the crew. Who, by the way, are also missing. There's a powerful sense throughout that, until very recently, this place was bustling with life. People performing science experiments, socialising, watching the Earth looming below. Fisher is alone, but as she floats through the station in zero gravity there are echoes of the vanished crew all around her.

   

    Fisher is justifiably distressed by the discovery that she has somehow, inexplicably, ended up almost 900 million miles from where she's supposed to be. But she's also a trained astronaut and immediately sets to work repairing the stricken station—with your help. At any time you can pull up a schematic of the Observation and jump between stationary cameras, panning and zooming and scanning for objects of interest. The game is largely silent except for the ambient rumble of the station and the whirring and clicking of these cameras, which is enormously atmospheric and quietly unnerving. When you've located something Fisher is looking for with one of your cameras—a damaged module, say, or the source of a fire—you can respond to her request. SAM will answer in the kind of calm, reassuring, but also slightly unsettling voice so beloved by sci-fi AI. She will also ask you to unlock jammed doors, recover data from laptops, and reboot systems, including re-establishing communications with Earth and activating a tracker to find the lost crew.

 

Sursa: pcgamer

Edited by oC NoStresS
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