Shown ZEW Posted March 22 Share Posted March 22 Salut, eu stiam ca jobul de mecanic nu merge facut cu masina personala, eu am bubuit masina jobului si nu am luat fail, iar dupa am fost si mi am luat masina personala. Link to comment Share on other sites More sharing options...
Shown ZEW Posted March 22 Author Share Posted March 22 Link to comment Share on other sites More sharing options...
Maple Posted March 23 Share Posted March 23 (edited) I experienced this bug as well and managed to figure out how to consistently reproduce it. I did some testing and this is everything I figured out. If you fail the job (easiest by dying or blowing up your job vehicle) while it's loading your next checkpoint, you get stuck in a weird state where you are able to continue going to job checkpoints while technically not working. Mechanic, however, softlocks you if you get the minigame of moving the towtruck to the wrecked vehicle, as it doesn't register your mouse inputs. It does also work with Electrician, and that one doesn't softlock, so you can technically do endless Electrician with your personal vehicle. The only caveat being that you don't get teleported back to your vehicle, and need to walk back to it yourself. This bug also bypasses the 10 minute timelimit to complete your job mission - you can just keep that checkpoint however long you want. You can't start missions, jobs, bunker missions, use /gps etc. because you always have an active checkpoint. You also can't usually join events, but if you are fast enough, you can join one before the next checkpoint loads in after you complete a minigame, and this will "stop" the bug. Alternatively, you can just relog to remove it. It also allows you to turn Electrician into the Daily Job (double payout) everyday, similar to how you can sell Archeology artifacts after changing jobs to get double payout. Edited March 23 by Maple Link to comment Share on other sites More sharing options...
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