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Maple
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I can confirm I've had this bug happen to me as well ~2 weeks ago, but when I got the same task two days later it randomly worked for me.
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Nick: Maple Server: RPG Description: Vehicles associated with jobs such as Mechanic and Electrician can get despawned while you're outside of them doing the job task. This ends up cancelling your [/work] and can just leave you stranded. My only recording of this bug happening is during Mechanic, but I have also experienced it a few times during Electrician, particularly in the area near the Pizzeria in Blueberry (Trucker town): https://imgur.com/HmGT80U. I hadn't reported it then because I wasn't recording it and assumed maybe I'd just accidentally flipped my car when jumping out of it (since I've also done that in the same area with the Picador going into the little motel area that's there), but during this recording it's obvious the car just despawned on its own. Video: https://streamable.com/vehsnw The only guess I could come up with is that I got unlucky with another vehicle spawning in with the same ID as my Bobcat just after I got out of it, so it got overwritten? Not sure if that's possible on this server.
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Would like to point out this issue is still present. If it's something specific to this mission, could it at least be disabled like Nea Mirel's missions until it is fixed, so that OG Loc's first mission could still be repeated?
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Some mission props sometimes don't spawn after the most recent update
Maple replied to Maple's topic in Bugs Archive
I think it might be safe to close the issues related to the despawning props now? I haven't personally experienced the bug anymore and it seems others who reported it have stopped encountering it as well. -
That's a new one - I have yet to personally experience enemies disappearing in missions. Nevertheless, you don't actually need to kill them to progress the mission. You just have to get the drugs and leave the compound. EDIT: Nevermind, happened to me too on 'Steal the Jetpack,' but after shooting roughly towards the NPC, it aggro'd on me and became visible again.
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Some mission props sometimes don't spawn after the most recent update
Maple replied to Maple's topic in Bugs Archive
The engines mission worked earlier, right after the restart, though these posts should maybe still stay open for a few days to make sure that these aren't flukes (yesterday I was able to complete the ammo packs mission twice while the engines one kept breaking, for example - I'd tried Dimitri's so much I had even figured out exactly which part of the crane was the one that needs to spawn to make the minigame functional). I'll report back as I keep going through them. Tangentially related to this whole missions ordeal, I think a minor issue in Ryder's first mission (Steal the Jetpack) started propping up yesterday? One of the cops that should be spawning at the end of the mission to stop you from returning with the jetpack instead spawned at the start of the mission, and was able to shoot me as I was flying towards Area 69. (sorry for the rather small image, the full size version was too large in filesize to upload) I've never seen him spawn there until yesterday, but he's spawned there twice in two attempts so far (including today, after the restart). I don't think it's worth making a new post just for this, since it's such a minor and insignificant thing, but I wanted to point it out. -
Some mission props sometimes don't spawn after the most recent update
Maple replied to Maple's topic in Bugs Archive
I was able to complete Dimitri's `Bring the engines` first try after the restart, but still had a satchel despawn in `Steal the Ammo Packs` when I got to the buildsite: https://streamable.com/7pb50b 2:20 This issue might also be the one affecting robs, wherein cameras can just not visibly spawn, according to https://forum.b-zone.ro/topic/481334-bug-rob/ ? Could this bug be caused by open.mp's latest server update maybe? Edit: here is also it happening on the final mission of Dimitri, including one prop disappearing *during* the recording https://streamable.com/hh04ch -
Some mission props sometimes don't spawn after the most recent update
Maple replied to Maple's topic in Bugs Archive
Same story on Dimitri's mission - no crane and only two engines https://streamable.com/s7uixe -
Some mission props sometimes don't spawn after the most recent update
Maple replied to Maple's topic in Bugs Archive
Unless the fix has yet to be implemented, it has not solved the issue - the ammo packs can still despawn. The image and the video are two different attempts: https://streamable.com/2qrrtn -
Some mission props sometimes don't spawn after the most recent update
Maple replied to Maple's topic in Bugs Archive
Update: After about 30 hours, I finally got lucky enough to get through both of these missions again (not cleanly - the engines still despawned, but only after placed on the truck, when it no longer mattered), only to find out that Dimitri's final mission is, as I initially suspected, also not safe from this bug - in this attempt, the elevator did not spawn. Hope this can be resolved soon, some of these missions require a decent amount of time until you get to know whether it bugged out or not, and it's very frustrating. Coupled with OG Loc's "Make new friends" mission also being broken and impossible to start, I'd just been sitting on 3 "available" missions for a whole day, unable to do anything about it. Furthermore, this seems to also affect non-mission props too, such as Farmer crops, as seen in this other bug report. Judging by the similarity of the behaviour seen in MAK's video, I can only assume it is the same bug happening in both instances. -
Could be related to the issue I've been experiencing in missions https://forum.b-zone.ro/topic/481275-some-mission-props-sometimes-dont-spawn-after-the-most-recent-update/ It seems custom props and their associated actions can sometimes not load in or despawn, and only checkpoint-related actions will work.
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Some mission props sometimes don't spawn after the most recent update
Maple replied to Maple's topic in Bugs Archive
Here is a video of the bug happening in Ryder's mission: https://streamable.com/udvz45 Notice how at 0:26 you can see all 4 satchels in the cutscene, but at 2:37 only one satchel is now there. I was worried that Dimitri's final mission might also be affected, considering its heavy use of props, but I did not encounter any issues with it on my first attempt since the update. -
Some mission props sometimes don't spawn after the most recent update
Maple replied to Maple's topic in Bugs Archive
I was able to complete this mission on attempt #6 by getting lucky and having the top part of the crane and the top half of the magnet cable not despawn. https://streamable.com/eism03 -
Some mission props sometimes don't spawn after the most recent update
Maple replied to Maple's topic in Bugs Archive
I'd already closed OBS since I was writing this forum post, but now on Attempt #5, the top of the crane disappeared right before I arrived to the checkpoint with the DFT-30 - everything was loaded fine and looked promising up to that point. -
Nick: Maple Server: RPG1 Description: Following the latest update, certain key mission props seem to not spawn/despawn sometimes, rendering some missions impossible to complete. I've observed this bug in two missions so far: Ryder's "Steal the Ammo Packs" (some of the satchels disappear by the time you get to the buildsite, despite all being present in the opening cutscene (and I've even witnessed some disappear right in front of me)) Dimitri's "Bring the engines" (engines themselves, base of the crane, and even parts of the crane itself) I have only managed to get good recordings of the latter, as my only recording of Ryder's mission ended up practically less than half a frame per second and almost completely useless. When it comes to Ryder's mission, I encountered this issue in two consecutive attempts, but was later able to complete the mission just fine after a relog. For Dimitri's mission, however, relogging has yet to fix it - things keep not fully spawning. Below are four separate attempts of Dimitri's mission, in three different sessions ([#1], [#2 and #3], [#4]). Apologies for any Discord message noises that show up in them. Attempt #1 https://streamable.com/ywy6qk Attempt #2 https://streamable.com/7g03af Attempt #3 https://streamable.com/a2dfhr Attempt #4 https://streamable.com/23zt5i Nevertheless, here is the recording of Ryder's mission: https://streamable.com/1r8lz2 - at 2:55 you can clearly see only three satchels, the fourth being supposed to spawn furthest to the left. To spare your eyes, the two screenshots below show a comparison between that attempt and a later, successful attempt, to see the satchels from about as close to the same position and angle as I could get.