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halfastrc

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  1. you script DJC work perfectly, thx this will be useful to me Thx, Nic and DJC, you helped me a lot. I just have two more question I have this script too in AHK: F12:: addChatMessage("{32cd32}| INFO |{ffffff} Auto lawyer active!") Loop{ if(RegExMatch(getChatLineEx(),"\QFREEDOM\E(.*)\[(.*)\]", out)){ SendInput {F6}/release %out2%{enter} Sleep,1000 } } return F11:: Reload addChatMessage("{32cd32}| INFO |{ffffff} Auto lawyer desactive!") return } return Basically in this script I use a Regex to take a ID from a determined line of the chat, in the case, the line "FREEDOM" and send a command when this happened. When this happened, automatically the script send the command "/release 1" In .cs is possible do this? (Read a determined chatline and send a command). Click in Dialog: ~ESC:: ~F6:: menu := 0 return PGUP:: SendInput {F6}/prisoner{enter} Sleep,100 menu := 1 return ~LButton:: Time := A_TickCount while(isDialogOpen()){ if (A_TickCount - Time > 500){ return } } checkdialogMenu: if (isDialogButtonSelected() == 1){ menu := 0 } if (menu == 1){ menu := 0 line_num := getDialogLineNumber() line_text := getDialogLine(line_num) if(RegExMatch(line_text,"(.*)\[(.*)\]", out)){ SendInput {F6}/release %out2%{enter} return } } return Basically when I press PGUP the script open a dialog and when click with the mouse in a nick from the list, the script automatically send a command to that ID. For example, if I click in Bemanely[32], automatically the script will send in chat "/release 32", in .cs is possible do this too? I appreciate any help thx
  2. Thx for the help Actually, I'm try learn more about CLEO cause I made somes scripts cools in AHK (AutoHotkey), but I wanna learn more to move them to .cs. I ask about dialogs cause I wanna do something like this below (to this work it's necessary a SAMP UDF, that leave functions more easy to use) F2:: ShowDialog("1", "{0070ba}Approach", "{bdbdbd}Insert ID player!", "Close") while (!GetKeyState("Enter", "P") && !GetKeyState("Esc", "P") && !GetKeyState("Close", "P")) continue if (GetKeyState("Enter", "P") && ("Fechar", "P")){ sleep 200 chatInput := readString(hGTA, dwSAMP + 0x12D8F8, 256) if (RegExMatch(chatInput, "(\d+)", value)){ return Numpad1:: SendInput {F6}/approach %value%{enter} Sleep,100 return Numpad2:: SendInput {F6}/handcuff %value%{enter} Sleep,100 return Numpad3:: SendInput {F6}/arrest %value%{enter} Sleep,100 return } } return Basically, press F2 open a dialog in the player screen where he's insert a ID in the dialog, and the commands get ready to that ID in Numpad 1, 2 and 3. It's possible do this in .cs? I did something like this in .cs but a little diferent. Basically when I type in chat "/locate 12" the commands get ready to this ID in Numpad1, 2 and 3. {$CLEO .cs} THREAD 'AUTOID' 0B34: samp register_client_command "locate" to_label @IDSET REPEAT WAIT 0 UNTIL 0AFA: 0@ = -1 WHILE TRUE WAIT 0 IF KEY_DOWN 97 // Numpad1 THEN 0AF9: samp say_msg "/approach %d" 0@ WAIT 2025 END IF KEY_DOWN 98 // Numpad2 THEN 0AF9: samp say_msg "/handcuff %d" 0@ WAIT 2025 END IF KEY_DOWN 99 // Numpad3 THEN 0AF9: samp say_msg "/arrest %d" 0@ WAIT 2025 END END :IDSET 0B35: samp 0@ = get_last_command_params IF 0AD4: $NOT_USED = scan 0@ format "%d" 0@ THEN 0AF9: samp say_msg "/locate %d" 0@ ELSE 0AF8: samp add_message_to_chat "Error, use /locate ID" -1 END SAMP.CmdRet()
  3. Thanks, I undestand a little better how this working and I made two codes to show if is all alright with them. {$CLEO .cs} 0000: NOP REPEAT WAIT 0 UNTIL 0AFA: 0B34: samp register_client_command "hi" to_label @hello WHILE TRUE WAIT 0 END :hello IF 1@ == 0 THEN PRINT "Hello there" 3000 0AF8: samp add_message_to_chat "Test one" -1 WAIT 500 IF 1@ = 1 CMDRET END IF 1@ == 1 THEN PRINT "Thx for the help" 3000 0AF8: samp add_message_to_chat "Test two" -1 WAIT 500 IF 1@ = 0 CMDRET END Using else: {$CLEO .cs} 0000: NOP REPEAT WAIT 0 UNTIL 0AFA: 0B34: samp register_client_command "hi" to_label @hello WHILE TRUE WAIT 0 END :hello IF 1@ == 0 THEN PRINT "Hello there" 3000 0AF8: samp add_message_to_chat "Test one" -1 1@ = 1 WAIT 500 ELSE PRINT "Thx for the help" 3000 0AF8: samp add_message_to_chat "Test two" -1 1@ = 0 WAIT 500 END CMDRET Code two: {$CLEO .cs} 0000: NOP REPEAT WAIT 0 UNTIL 0AFA: WHILE TRUE WAIT 0 IF KEY_DOWN 113 // F2 THEN IF 1@ == 0 THEN PRINT "Hello there" 3000 0AF8: samp add_message_to_chat "Test one" -1 1@ = 1 WAIT 500 ELSE PRINT "Thanks for the help" 3000 0AF8: samp add_message_to_chat "Test two" -1 1@ = 0 WAIT 500 END END END One more question, how can I use output var in CLEO script? For example, I want to show in chat a dialog caption, how can I do it?
  4. sorry for the inconvenience, but I try train this, and I get crash, do u have any tip of what I need learn, to know more about this? I appreciate any tip {$CLEO .cs} 0000: nop repeat wait 0 until 0afa: 1@ = 0 // what this do and what meaning 1@, it's a var? 0B34: samp register_client_command "msg" to_label @msg :msg if 1@ == 0 then 0AF8: samp add_message_to_chat "Test one" -1 wait 500 1@ = 1 else 0AF8: samp add_message_to_chat "Test two" -1 wait 500 1@ = 0 end cmdret
  5. Thank so much bro, I'll try learn more about boolean for my scripts Thx ?
  6. For example, I want to put ON/OFF in my script that have a "While True" This the version that I made, but I got some bugs {$CLEO .cs} 0000: NOP REPEAT WAIT 0 UNTIL 0AFA: 0@ = 0 0B34: samp register_client_command "caixinha" to_label @caixinha :caixinha IF 0@ == 0 0AF8: samp add_message_to_chat "{32cd32}| INFO |{ffffff} Auto Caixinha ativado com sucesso!" -1 //Enable the script WAIT 500 WHILE TRUE WAIT 0 IF 0B4C: samp is_dialog_active -1 THEN 0AC8: 0@ = allocate_memory_size 260 0BD8: samp get_dialog_caption 0@ IF 0C29: $NOT_USED = stristr string1 0@ string2 "SALÁRIO" THEN 0B47: samp close_current_dialog_with_button 0 0AF9: samp say_msg "/caixinha" WAIT 5000 END 0@ = 1 ELSE 0AF8: samp add_message_to_chat "{32cd32}| INFO |{ffffff} Auto Caixinha desativado com sucesso!" -1 // Disable the script WAIT 500 0@ = 0 END END SAMP.CmdRet() And this, is the original version {$CLEO .cs} 0000: NOP REPEAT WAIT 0 UNTIL 0AFA: WHILE TRUE WAIT 0 IF 0B4C: samp is_dialog_active -1 THEN 0AC8: 0@ = allocate_memory_size 260 0BD8: samp get_dialog_caption 0@ IF 0C29: $NOT_USED = stristr string1 0@ string2 "SALÁRIO" THEN 0B47: samp close_current_dialog_with_button 0 0AF9: samp say_msg "/caixinha" WAIT 5000 END END END What I'm doing wrong? Explaining the script, basicaly when a specific dialog come to the player, the script close the dialog and type a message in chat
  7. Hello there, I'm a novice, and I'm trying learn a little about CLEO script, and I come here again, to ask for help if possible. {$CLEO .cs} 0000: NOP REPEAT WAIT 0 UNTIL 0AFA: 0B34: samp register_client_command "weather" to_label @weatheractive WHILE TRUE WAIT 0 END :weatheractive 01B6: set_weather 8 0AF8: samp add_message_to_chat "{32cd32}You're desactive you weather!" -1 WAIT 1000 SAMP.CmdRet() :weatherdesactive 01B7: release_weather 0AF8: samp add_message_to_chat "{32cd32}You're active you weather!" -1 WAIT 1000 SAMP.CmdRet() This a simple script that I made, and I would to know, if is possible, using the same command "/weather" to jump among the two functions ":weatheractive" and ":weatherdesactive". And if possible explain how can I do, because I would to learn more about this. And thanks so much for the help in the previous scripts ?
  8. Hello there, I've a mod to automatically use a command to Heal. But I would to know, if is possible do a hotkey to Active and Desactive the mod. F2 to active and desactive the mod. I appreciate any help, thanks The Mod: {$CLEO .cs} 0000: NOP repeat wait 0 until 0afa: while true wait 0 if 0B61: samp is_local_player_spawned then 0B2B: samp 0@ = get_player_id_by_actor_handle $PLAYER_ACTOR 0B25: samp 1@ = get_player_health 0@ if 1@ < 50 then say "/heal" while 1@ < 50 wait 0 0B25: samp 1@ = get_player_health 0@ end end end end
  9. Thanks bro, that's exactly it. I greatly appreciate all of you who helped me, thank you very much.
  10. so after you execute /cop id the mod will wait until the player is near you and then execute /approach id? Yes, is this. /approach is a server command
  11. Thank's, it's something like this, but I got one problem, I would to like say "test" in chat, automatically if the player is next to me. But now, to say "test" in chat, I need type "/cop ID" and the player need near me. For example, I want type in chat "/cop ID" and if the player it's next to me, automatically send in chat "/approach ID" I try do this: {$CLEO .cs} {$USE bitwise} {$USE CLEO+} {$USE file} {$USE ini} {$USE newOpcodes} thread "cop" repeat wait 0 until 0AFA: 0B63: "cop" 0B34: "cop" @cop WHILE TRUE wait 0 if 0@ == 1 then 0@ = 0 if SAMP.IsPlayerConnected(2@) then 10@ = SAMP.GetActorHandleByPlayerID(2@) 11@ = SAMP.GetPlayerColor(2@) if 056D: actor 10@ defined then 00A0: store_actor 10@ position_to 3@ 4@ 5@ 00A0: store_actor $PLAYER_ACTOR position_to 6@ 7@ 8@ 050A: 9@ = distance_between_XYZ 3@ 4@ 5@ and_XYZ 6@ 7@ 8@ if and not 9@ > 10.0 not 11@ == 0xFFAA3333 then 0AFA: samp say_msg "/approach %d end end end end END :cop SAMP.IsCommandTyped(30@) if 0AD4: 1@ = scan_string 30@ format "%d" 2@ then 0@ = 1 else chatmsg "Syntax: /cop <id>" -1 end cmdret I appreciate any help, thanks
  12. It's like in this topic above, but with a little difference, the command it's just to a specific ID For example, if Player[1] it's next to me, automatically I will send in chat a command
  13. I have a question, for example, it's possible when I type in the chat "/cop [ID]", if this [ID] is next to me, automatically send a command to this [ID]?
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