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Edit furniture function + Risky Squares


cowS
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Your nickname: cows
Server: rpg1

 

Bug: 1


Description of the bug: For a few months there's been a horrible bug with /ef. Essentially, from all the parkour maps I have edited etc and @ AdeM nWo can attest to this as well - it seems rotating the furniture in certain axis causes the furniture object to become 'stuck'. Stuck meaning: You cannot edit or remove it without needing to relog. You also can't actually edit the position ever again too. It's also worth mentioning, players who do not respawn themselves will still see the objects even if they have been deleted from the database. That means, this could theoretically be abused to create infinite furniture if you think about it. Because /ef doesn't actually stop working if you only press remove. I doubt this can have any adverse actual effects in day-to-day gaming, but, it is something worth mentioning. 


Screenshot(s): The screenshots provided below are from when I edited my latest parkour map. I leave the infrastructure for the players to fall on but I deleted the entire timber frame parkour course I made. The maps are designed so that they follow the object's natural positioning for speed - hence how I can build them so quickly. From the screenshot you can see the ones which requires rotating in this instance, were left behind. The ones which are directly added onto the map, they were deleted (and editable) with no problem. Anything else.. I have noticed in the Z axis, rotation seems to work and editing does too, so it may be the X and Y axis which are causing issues. I hope this detailed explanation speeds up the bug testing stage.

 

https://imgur.com/a/3WRRVUr

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Bug: 2

Description of the bug: This is a known bug but it is for the Risky Squares map. Here's a video from the date of posting this post where it was pretty bad, i'm also running a high FPS modpack which usually lets me do things easier so I imagine it's living torture for the others. I would kindly request this map's platform structure gets another quick look at, might be a case of adding some kind of mountain structure to stabilize the /join. From what I know from sa:mp experience, Veh 590 has a similar effect. If players are teleporting to the organizer whom is stood on a freight box, you will die and fall through the map like risky squares. When stood on platform that's the actual GTA SA material or object ID, it seems to be fine. I don't know if some kind of portion could be used as the floor instead, or somehow to make this kind of bug stop, but i really hope so soon. It's been like this  for 2 years and it's an amazing system, I wish I could use it more for the players.

 

Video: 

 

 

 

Thank you!

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Hello to everyone who saw This topic i want to tell you That i Found A Solution about joining Event Risky without die, but  with a Great  movement By Using your  Mouse And Move it to the Front !  to  let your skin looking at you   
 Proofs :

 

 

Hope that You Undrestand it

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