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Mirror`s Edge


LeBron
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Mirror's Edge is a single-player first person action-adventure video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts. The game was announced on July 10, 2007, and was released for the PlayStation 3 and Xbox 360 in November 2008. A Windows version was released on January 16, 2009.[10] Mirror's Edge is powered by the Unreal Engine 3 with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE.

 

The game has a realistic, brightly-coloured style and differs from most other first-person perspective video games in allowing for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges—and greater freedom of movement, in having no heads-up display, and in allowing the legs, arms, and torso of the character to be visible on-screen.[11] Mirror's Edge is set in a society where communication is heavily monitored by a totalitarian regime, and so a network of runners, including the main character, Faith, are used to transmit messages while evading government surveillance.[12] In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, and through ventilation shafts, negotiating obstacles in parkour fashion.

 

Mirror's Edge has received mostly positive reviews, garnering a Metacritic aggregated score of 79%.[13] The game's uniqueness and its expansive environments have received praise, while criticism has centred around its weakness of plot, and short length. A soundtrack featuring remixes of the final credits song "Still Alive" by Swedish singer Lisa Miskovsky (unrelated to the song of the same name featured in 2007 game Portal) was also released. In a 2009 interview with Videogamer.com, EA Games Europe senior vice president Patrick Söderlund confirmed that a sequel to Mirror's Edge is in production.

 

Mirror's Edge aims to "convey [...] strain and physical contact with the environment", according to senior producer Owen O'Brien, and to instill a freedom of movement not yet seen in the first-person genre. This is achieved not only with the exercise of parkour, but also by tying camera movement more closely with character movement, such as the increase in rate at which the camera bobs up and down as Faith's speed builds up while running, or the camera spinning when she rolls.[16][17] Also, the character's arms, legs, and even torso at times are prominent and their visibility is used to convey movement and momentum, such that Faith's arms pump and the length of her steps increase with her gait, and her legs cycle and arms flail during long jumps.

 

System requirements

 

Supported OS: Microsoft Windows® XP SP2 or Vista,

Processor: 3.0 GHz or faster,

Memory: 1 GB RAM or more,

Graphics: Microsoft DirectX® 9.0c compatible video card, Shader Model 3.0 required.

Video card must have 256 MB or more, NVIDIA GeForce 6800 or better,

Hard Drive: 8 GB free space,

Sound: DirectX® 9.0c compatible sound card

 

 

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SURSA : http://wikipedia.com

 

Pentru iubitorii de Parkour ! :D

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Io am ajuns foarte aproape de inal... Te plictisesti la un moment dat ca se tot repeta aceleashi chestii..

Fugi pe pereti poc omori 2-3 oameni

Fugi iar pe pereti

Cinematic

Iar fugi de elicopter/oameni cu shotgun

Iar omori cativa oameni....

 

Singuru lucru mishto e parkouru si povestea... mai mergea lucrat la game-play

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Am jucat 2-3 runde si mergea destul de greu chiar si pe low.

Dupa misiunea aia Jacknife, era alta misiune care saream de pe o cladire inalta pe cealalta si nu pateam nimic, apoi cand vroiam sa sar pe cealalta se misca tipa foarte incet, de parca se tara. Si evident, neavand viteza, nu puteam sa sar pe urmatoarea cladire. O fi fost din cauza caderii de pe cladirea precedenta, dar nu cred, nu mentioneaza nicaieri.

Dar o sa`l instalez din nou, de dragul saritului si cataratului pe garduri, si alte acrobatii / miscari de Parkour pe care le stia tipa. Oricum, de terminat, nu am rabdare sa il termin.

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