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Integrating Qibla Direction into Game Mechanics


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Hello everyone,

I hope you're all doing well! I’ve been thinking about how game mechanics can sometimes incorporate real-world concepts to add depth and realism. One idea that struck me recently is integrating the concept of qibla direction into gameplay.

 

For context, qibla is the direction that Muslims face when performing their prayers, and it is towards the Kaaba in Mecca. This direction is a crucial aspect of Islamic practice and holds significant importance for millions around the world.

I’m curious about the feasibility and potential benefits of incorporating qibla direction into game mechanics.

 

 How feasible is it to integrate a feature that uses the qibla direction in a game? For example, could it be used in a game setting where directionality and orientation play a role, like in a navigation-based puzzle or adventure game?

What would be the best way to implement this feature? Would it involve real-time location tracking, or could it be integrated as a fixed reference point in the game world?


I’m really interested to hear your thoughts and any experiences you might have with incorporating cultural or religious elements into game design. 

Edited by Haruna Clemency
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Hello @ Haruna Clemency , I hope you doing well.

 

 

The qibla direction, if integrated into games, would really make for a cool layer of realism and inclusivity, especially for navigation- or adventure-based games. You can dynamically calculate the qibla direction using GPS according to the player's location or set any other fixed point in your game world—for example, Mecca. Now, imagine having a digital compass pointing toward the qibla inside a game that continuously changes its bearings; that could create all new kinds of challenges and make a game even more immersive.
 

This feature not only shows respect and acknowledges the practices of Muslim players but is also a way to teach non-Muslim players a little about Islamic traditions. Seek out expert advice to ensure this representation is done accurately and respectfully. It will require a thoughtfully done qibla direction to open a richer, deeper experience, celebrate cultural diversity, and add meaningful depth into your game.

 

To be more specific about the system, the following steps describe the mechanism for implementing qibla direction using GPS in your game: obtain the latitude and longitude of the player at his/her current position. Then, calculate the bearing from the player's location to the location of the Kaaba, 21.4225° N and 39.8262° E, by means of the Great Circle formula. Implement this formula into your code to return the qibla direction for use in in-game mechanics, like a compass.

 

And what programming language or game engine to start working with, there would be another discussion that we can discuss in this Topic.

 

 

Feel free to ask anything here, I would like to help you!

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