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Everything posted by CouldnoT
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It's true but also very sad!
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Nintendo and The Pokemon Company have released a new trailer for Pokemon Sword and Shield, highlighting the beauty of The Galar Region in an unmistakably Attenborough-esque fashion. The timing is a bit peculiar here - Sword and Shield launched last year and the latest expansion pack, The Crown Tundra, launched in October - but it doesn't matter, the trailer is downright lovely. Though the games' graphics have drawn some criticism, I've always enjoyed the look of the environments, and the Attenborough impersonator does a great job enchanting with their dulcet tones and vivid descriptions of the world's flora and fauna. Seriously, check it out if you fancy yourself a nap. Or, since this is probably more what Nintendo intended, maybe the new trailer will inspire you to pick up Sword or Shield as a last-minute gift for someone (or yourself). If it's been a while since your last trip to Galar, the two expansion packs, Isle of Armor and The Crown Tundra, have added 200 pre-existing Pokemon that weren't in the base game, two new areas, and new Legendary Pokemon. The Pokemon Company is gearing up to celebrate the series' 25th anniversary next year, and it sounds like some big plans are in the works. We've been hearing rumors of late about Pokemon Diamond and Pearl remakes, so that could be one way to mark the occasion. So far though, we've heard nothing official from The Pokemon Company on 2021 plans. gamesradar.com
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Update: CD Projekt has released a new Cyberpunk 2077 patch that gets rid of the 8 MB file size limit for saves, putting an end to an issue that was causing players to lose progress. Cyberpunk 2077 players have been losing hours of progress when they save the game with too many items and crafting materials in their inventory. Hotfix 1.06 fixes this issue, though CD Projekt notes that "this won’t fix save files corrupted before the update." The new 1.06 update also fixes a glitch where Dum Dum would go missing from the Totentanz entrance during the Second Conflict quest. There should also be fewer crashes on console now, thanks to "improved memory management and stability." Original story: Cyberpunk 2077 saves become corrupted if they exceed 8MB in size. According to a thread on the Cyberpunk 2077 subreddit, save files need to stay below 8MB to keep them safe, but this is proving difficult for an RPG game that usually demands a lot of crafting and collectibles. The issue is also plaguing PC players, which have hitherto escaped many of the major issues affecting the console version. In a response via the GOG website - which is owned by developer CD Projekt Red's parent company - the studio has confirmed that once corrupted, there's no way to recover the save, so it recommends you keep "a lower amount of items and crafting materials". "Unfortunately the save is damaged and can't be recovered. Please use an older save file to continue playing and try to keep a lower amount of items and crafting materials," the message said. "If you have used the item duplication glitch, please load a save file not affected by it." It further added that whilst the file save size "might be increased in one of the future patches", "the corrupted files will remain that way". As Hirun summarised yesterday, this all comes after Cyberpunk 2077's fairly disastrous launch on both PS4 and Xbox One. After reassuring players that the game ran "surprisingly well" on last-gen platforms, CD Projekt Red leadership apologized for the bug-riddled launch of the game on both platforms this past week, after players encountered numerous bugs, glitches, and visual downgrades. Just a few days ago, CD Projekt Red leadership said the cost of fixing Cyberpunk 2077 on last-gen platforms was "irrelevant" compared to the hit their reputation has taken over the launch. gamesradar.com
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If you're stuck at the Assassin's Creed Valhalla Case of the Missing Ale quest and need answers, either on how to find the secret brew or work around a glitch, you've come to the right place. The Case of the Missing Ale is a seasonal quest and part of the Assassin's Creed Valhalla Yule Festival. There are games to play, brawls to win, and of course plenty of ale to chug - though some of it's gone missing, which is why we're all here. Wondering how to find the secret ale, save the holidays, and make the world right again? Read on for a step-by-step on how to beat the glitches and complete the Case of the Missing Ale quest in Assassin's Creed Valhalla. AC Valhalla Case of the Missing Ale Yule quest: How to find the secret brew You can start the Case of the Missing Ale quest by heading to the brewery in your settlement. If you haven't given Ravensthorpe its brewery yet, you'll need to do that before you can find do the secret brew quest. Once you've got your brewery, you'll learn from Alwin that its first day of business isn't going so well. Tekla left the place to her apprentice, Ake, who decided to steal a barrel of ale and run off to get wasted somewhere. Of course, since Alwin is "startlingly drunk," it's on you to find Ake and recover the missing ale. Luckily, Alwin traveled to the future, bought a GPS tracker, went back in time and strapped it to Ake's ankle before he took the ale. The bad news is he made it pretty far with the ale. Just follow the tracker and eventually you'll find a very drunken Ake on a cliffside in Grantebridgescire, northwest of Utbech. Ake explains that it was actually a group of Saxon bandits that raided your brewery and took your ale, and that he's going to make them pay for it. You'll tell him he's too drunk to fight anything, and then you'll prove your point by kicking his ass. Now it's up to you to track down the bandits and get back your ale once and for all. Since there's no quest marker to tell you this, you're probably wandering around all over the place trying to find those bandits. Just head to nearby Utbech, where you'll find the bandit camp. Kill the bandits or sneak around them and take the barrel of ale from a round hut atop some staircases. AC Valhalla Case of the Missing Ale glitch A lot of folks are reporting bugs and glitches in the Case of the Missing Ale quest, so here's how to work around them and complete the quest. I personally experienced a glitch where I had to drop the barrel temporarily to fight off some goons, but when I went to pick it back up again it had disappeared. Apparently, if you go back to the round hut where you originally found the ale, it'll reappear. But I didn't know that at the time, so I just reloaded my most recent save. If your marker is taking you all around the map and you can't find the secret brew, it's probably because a glitch is causing the marker to display incorrectly. If that's the case, disregard the marker and head west of Utbech until you reach the huge river connecting the Nene river and the Great Ouse river. That's where you'll find Ake and his boat. Just drop the barrel of ale near the boat and voila! Quest complete. Enjoy your 140 Yule Tokens. Also, Ake is now an available opponent at the Yule Braw, so be sure to give him another chance when he isn't drunk. gamesradar.com
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When I look back on 2020 in 5 or 10 years, I don’t think I’ll remember it as the year when a pandemic brought the photo industry to an economic standstill. I don’t think I’ll remember the CIPA numbers, or the R5 overheating debacle, or any of the virtual product launches. I’ll remember 2020 as a year that helped us rediscovered the importance of photography. 2020 did its best to smother the photo industry. Income streams were eradicated, contracts were canceled, and companies were forced to make increasingly desperate moves to stay afloat. With multiple vaccines already rolling out, we’re all waiting not-so-patiently for the day when we can re-open studios, walk around a packed wedding reception, and bicker endlessly over the merit of our most recent camera purchase. The very idea makes my heart beat a little faster. But as grim as this year has been, it’s also helped unearth something remarkable. Far from being crushed by the emotional and economic weight of an unrelenting year, in 2020, photographers discovered vast reserves of resilience and creativity hidden deep within themselves. Porchraits. The front door camera. Photographs from isolation. Photographs OF isolation. Frontline medical heroes. Empty streets. A camera obscura in every home. Mini-figure photography. Macro photography ideas. COVID relief portraits. Comic relief portraits. FaceTime portraits. Celebrities shooting their own magazine covers. The ordinary made extraordinary, and the unprecedented made bearable. Kyle Roper’s front door camera I know that I’m about a month too late to be writing the “what I’m thankful for” column. The subject itself may seem cliche or naive, even infuriating. But in a year defined by bitterness and fear—a year that has forced us farther apart from one another, both literally and figuratively—I’ve been genuinely moved by the cohesive and adhesive power of photography. Forced into isolation, we rediscovered the value of photography as a balm for anxiety and fear. Stuck at home for months at a time, we used our cameras to redeem the mundane moments that make up our lives. Planted in uncertain soil, we used our art in the service of the broader community and created connection out of pixels and photo paper. When the dust settles and a sense of normalcy returns to our world, this is what I’m going to hold on to from this year. I’m going to set aside the sales numbers, the brand squabbles, and the economic uncertainty and remember 2020 as the year that photography got personal again. The year we rediscovered the magical power of the still image to reveal, to unite, to comfort, and to heal. petapixel.com
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“Dry Out” is a new short film by Vienna, Austria-based photographer Christian Stangl. Using macro lenses and a microscope, Stangl shot timelapses showing various organic things drying out. “Life needs water. But this fluid tends to evaporate over time into a gaseous state,” Stangl writes. “Drying out is a chemical process that takes hours, days, or even weeks. Without enough water, the organism’s metabolism is stopping.” Stangl employed high-resolution cameras and shot over 100 different sequences for the film to capture the strange and eerily beautiful transformations seen as water disappears. Here are some still frames from the short film: “The visual aesthetics and drama of these transformations captivated me,” Stangl writes, adding that “[N]o non-microbial animals were harmed in this video.” petapixel.com
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Photographer Dustin Snipes recently did a project that takes light-painting photography to a whole new level. Teaming up with the Red Bull Air Force Team, he shot long-exposure photos of wingsuit skydivers falling to Earth while wearing sparkling pyrotechnics. The project aimed to reimagine the Marfa lights, an astronomical phenomenon that has puzzled Texans and scientists for years. Along U.S. Route 67 on Mitchell Flat east of Marfa, Texas, observers have seen strange “ghost lights” in the sky. While some believe them to be ghosts or UFOs, others believe it may be atmospheric reflections of things like headlights or campfires. The Marfa area is known for its ultra-low levels of light pollution, giving it some of the clearest night skies found anywhere in the US. Prior to the shoot, Snipes reached out to experts, including The Dark-Sky Association, to figure out the best time to shoot based on how the Milky Way would appear in the sky. On November 15th, Snipes and Red Bull Air Force Team members (Jon DeVore, Amy Chmelecki, Jeffrey Provenzano, Sean MacCormac) went out at night to Marfa and did a simultaneous dive, falling like shooting stars through the sky. Photographer Dustin Snipes operating an array of cameras. A wingsuit jumper with a pyrotechnic trail. One of the divers with parachute deployed. “I was triggering nine cameras at once, just to get slight variations of the shots or to get variations with a specific astro camera,” Snipes says. “We had two that were just for astrophotography and they read more of the reds and other colors that we can’t necessarily see or that cameras can’t necessarily. There was a lot going on. “A lot of this was about preparation and to get that final shot. We prepared to have different outcomes, and again, you have to make sure that you’re exposing for that night sky Milky Way, and also trying to get the light in at the same time without making one more dominant than the other.” petapixel.com
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Pedro Almodóvar’s English-language debut “The Human Voice” is a short film adaptation of the Jean Cocteau stage play of the same name, but Almodóvar’s sensory filmmaking and Tilda Swinton’s bracing lead performance make the 30-minute short film feel as emotionally fulfilling as any feature film. A trailer for the short has debuted below via distributor Sony Picture Classics, a studio which has worked with Almodóvar for well over a decade now. Sony Picture Classics synopsis for “The Human Voice” reads: “A woman (Swinton) watches time passing next to the suitcases of her ex-lover (who is supposed to come pick them up, but never arrives) and a restless dog who doesn’t understand that his master has abandoned him.” “I always considered this adaptation as an experiment, a whim in which I would show what, in theater, is called the fourth wall, and in cinema would be to show the part behind, that is, the wooden structure that holds up the walls of the realistic set, the material reality of what is fictional,” Almodóvar said in a director’s statement (via EW). “The reality of this woman is the pain, the solitude, the darkness in which she lives. I have tried to make all this obvious, moving and eloquent through the sublime performance by Tilda Swinton, showing very early on that her house is a construction inside a cinema sound stage.” IndieWire awarded “The Human Voice” an A- review out of the Venice Film Festival, writing, “This is the pure, distilled essence of both the veteran director and the actress. For anyone who is smitten by Almódovar and Swinton’s instantly recognizable styles, the film is basically porn. Feast your eyes on those mustard-colored kitchen cabinets! Bow down before those leopard-print stilettos! Any more than 30 minutes might have been too much to take.” Sony Picture Classics will release “The Human Voice” next year, most likely in time for Oscar consideration. Almódovar and Swinton finished production on the short over the summer during the pandemic and world premiered the project at the Venice Film Festival. Watch the official trailer for the short film in the video below. indiewire.com
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Gal Gadot really is Wonder Woman. She not only suffered neck and shoulder injuries while shooting “Wonder Woman 1984,” but she says the first film also landed her in the operating room. During the entire six-week press tour for the original “Wonder Woman,” Gadot says she had a hernia in her back, something doctors attributed to a combination of her stunt work and then being pregnant after shooting “Wonder Woman” and “Justice League.” “I couldn’t sit. I could only lay down or stand up,” Gadot says. “If you go back now and look, I’m always standing. When the movie premiered finally on [June 2], I was in the OR getting my back fixed.” But Gadot, isn’t complaining. “It is what it is,” she says on this week’s episode of the Variety and iHeart podcast “The Big Ticket.” “It’s such a physical role, like the physicality is another character that I have to play. But it has its toll.” “Wonder Woman 1984,” which will be released in theaters and on HBO Max on Christmas Day, reunites Gadot with Chris Pine as well as director and co-writer Patty Jenkins. Pedro Pascal joins the franchise as the villainous Maxwell Lord, as does Kristen Wiig as nerdy anthropologist Barbara Minerva, who transforms into another Wonder Woman nemesis called Cheetah. How happy are you that people are finally going to see “Wonder Woman 1984”? Super excited. We shot the movie back in 2018 and the movie was ready to be shared almost a year ago and we just kept on pushing and pushing because of COVID. And the fact that we’re going to share it with everybody right now for the holidays is the best feeling. Is it a political movie? No, I don’t think it’s a political movie. I think there’s some political elements just because it’s the nature of the world and we’re dealing with some subjects that can easily be connected to politics. But the movie is not about politics. The movie is about something that is much more simple. It’s about truth and the power of truth and hope. What’s your reaction when hear people say that Maxwell Lord is Donald Trump? Even one of his lines is “I’m not a con man. I’m a television personality and a businessman.” How could we not think it’s Trump? It’s interesting because when we shot it, we didn’t really think about it until we got to the White House. And then we’re like, “Hmm.” Maxwell Lord has so many different versions in the comic books. And I think that Patty and Dave [Callaham] and Geoff [Johns] — the writers — really took Gordon Gekko’s personality. The thing about Maxwell Lord in our movie, unlike the comics, is that he’s more complex because he’s not just an evil villain. He is a regular person who wants to be all these things that you would see on TV. I know from Pedro while we were shooting the movie, that at a certain point, he just focused on the page and what was there. And along with Patty, they just created this character. But we never tried to mimic anybody else. We never tried to mimic Trump or anything. The message of the movie really could be: Be careful what you wish for. That’s what it’s all about really. Before the script was written, Patty and I already discussed the story for this movie while we were shooting the first “Wonder Woman” back in 2016. Back before we knew anything. We felt like the Wonder Woman saga should be like the Bible. The first chapter was about love and the birth of a hero. And when we discussed the plot for the second one, we already found the world was going to a dark place. We wanted to touch upon that…And I think that in the past few years, truth and fake news and all of these issues had been a hot potato, a hot topic. We wanted to touch on “When is it too much? When are we just wanting more and we’re not thinking about what’s the cost of our want?” Now I have to talk to you about the ’80, because I’m a child of the ’80s. I noticed they didn’t put you in too much ’80-ish clothing. You had some of the high pants and shoulder pads, but Kristen Wiig was in the whole aerobics thing. We felt that Diana should always look timeless. We wanted her to look timeless and elegant, but to look like she’s in the ’80s. We were very precise about her looks. How much did you laugh every time Chris put on one of his outfits? He loved it. He’s the only one who can pull off this look, honestly. But in real life, he actually got himself his own fanny pack and he used to ride a bicycle around the sets or locations, wherever we were, and come visit us. And he completely looked like someone from the ’80s. He loved the whole fashion and style. When did you find out that Warner Bros. wanted to put the movie on HBO Max and in theaters simultaneously? A few weeks before we announced. It wasn’t an easy decision, but we started discussing this a few weeks before the announcement. Were you surprised when Warner Bros. announced its entire 2021 slate was going to HBO Max? People like Christopher Nolan were not happy and saying that filmmakers weren’t being treated fairly. They’re right. The discussion that we had was personal only about our project. I was surprised by the announcement as well. I know it’s only supposed to be a one-year plan, but do you think people are going to get too used to watching movies in their living rooms? Is it going to hurt theaters? I remember when music became super accessible from Spotify and Apple and all that, everyone worried about what is it going to do to concerts and everything? Whenever there’s a good concert of an artist that I love, I would always prefer going to the concert. There’s nothing that can replace that experience of being there live and hearing it in the right volume with the atmosphere and all the people in the crowd. So that’s how I feel about the moviegoers as well…I think people still want to have the full-360 event of enjoying a movie in the cinema. I’m convinced that once the pandemic is over, the theaters will be back. I just hope that they have the ability to survive until that happens. When do you start shooting “Wonder Woman 3”? I don’t know. We don’t talk about it yet. We have no idea. You never know. I would love to do another one if the story is great and with Patty of course. But I don’t know. We’ll have to wait and see. Well, we want to see a third film! I want to see a third movie — to have a nice closure, a trilogy. How excited are you about the world seeing Zack Snyder’s cut of “Justice League”? I’m very excited. I’m very happy for him that he got the opportunity to show his own version of the movie. I’m super excited and I can’t wait to watch it. Did you have to come back for any of the re-shoots? No, I was all good. WarnerMedia announced that they finished an investigation into “Justice League.” Were you part of that investigation? Yes, I was. And are you happy with the “remedial action” they took, despite nobody knowing what that means? I don’t know what that means either. I know that they’ve done a very thorough investigation, even just by how much time I spent with them. And yes, I’m curious to know what’s going to be the outcome. Now let’s talk “Red Notice” with Ryan Reynolds and Dwayne Johnson. They’re big jokesters and pranksters. What did they do to you? It’s funny because we started the movie back I think in January of this year. We were shooting for a few weeks and then COVID hit and we halted everything. So when we came back on August or September, it was such a different environment to be working on. They’re the best and I adore them and I love working with them, but the entire crew had to be sequestered and had to be away from their families. And just the atmosphere on set is always filled with tension because people are so worried about COVID and everyone looks like spacemen because they’re wearing all the PPE. So we had a lot of fun working on the movie, but we didn’t prank. We felt like there was no room to be too goofy because the time was serious. But I’m so happy we got to finish the movie. It’s such a weird feeling to have to start to shoot a movie and then stop for eight months. So I’m happy we got to finish it and I’m so happy that I got to do this movie with them because they’re the best. Is it crazy action? There’s some crazy action. How much did your life in the military prepare you for all of this action work? It didn’t really. One would think military sounds what you would think it would be. But honestly, I think more than anything, the fact that I was a dancer for 20 years before, that’s what helps me with all the stunt work. Because it’s all about learning the choreographies and the timing, and it’s all about the movement. So I think that’s something that really helped me. This interview has been edited and condensed. You can listen to the full interview on “The Big Ticket” at iHeartRadio or wherever you find your favorite podcasts. variety.com
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It’s a lovely day, and prepare for more to come. Warner Bros. has officially set the release date for their “Mad Max: Fury Road” prequel titled “Furiosa” that will be directed by George Miller. A prequel set much earlier than the evens of ‘Fury Road,’ ‘Furiosa’ will be released on June 23, 2023. The cast includes Anya Taylor-Joy taking over the titular role from Charlize Theron with other roles going to Chris Hemsworth and Yayha Abdul-Mateen II. READ MORE: George Miller Confirms ‘Mad Max: Furiosa’ Prequel Is Next, But Charlize Theron Won’t Star The new release date would suggest that filming likely won’t begin until 2022 as director George Miller is currently busy with his fantasy film “Three Thousand Years of Longing,” starring Idris Elba and Tilda Swinton. The Furiosa character was first introduced in 2015’s “Mad Max: Fury Road” alongside Tom Hardy‘s rebooted Max Rockatansky character. The film debuted at Cannes in 2015, and grossed $375.2 million worldwide, but was only considered a mild financial success as the budget reportedly ballooned far past the studio-announced $185 million mark thanks to delays and in-fighting between the two leads Hardy and Theron (they’ve since kissed and made up, but reports from the set were rough). Hardy’s Rockatasnsky character, even a younger version, is not expected to appear in ‘Furiosa.’ Additionally, Warners have dated a live-action CG hybrid “Coyote vs. Acme” Looney Tunes film, set for July 21, 2023, and a new version of “The Color Purple” for Dec. 20, 2023. All of these films are expected to be theatrical releases that will not debut on HBO Max, unlike the 2021 Warner’s schedule that will see a day-and-date release on the streaming service and where theaters are available. Miller had been trying to develop two different sequels to “Mad Max: Fury Road.” One, a direct sequel that would likely feature Tom Hardy’s return alongside the “Furosia” movie. He wrote both of them during the extended hiatus of the “Fury Road” production that was delayed multiple times due to various hiccups like weather and budget delays. “Furosia” will be a prequel focusing on a young Furosia. It took place far enough in the past; it made Miller uncomfortable with the idea of using visual effects to de-age Charlize Theron so she could continue in the role. Taylor-Joy is a timely replacement. She recently exploded in popularity thanks to her lead role in the breakout Netflix series “The Queen’s Gambit,” before that turning heads with an early breakthrough role in Robert Eggers‘ horror film “The Witch” (2015). Warner Bros. has been keen to get some of their more popular mature I.P.s up and running in recent years, such as Lana Wachowski‘s recently-wrapped “The Matrix 4” starring Keanu Reeves and Carrie-Ann Moss. It’ll be curious to see if Miller ultimately makes his “Mad Max: Fury Road” follow-up with Hardy or stops with “Furiosa.” theplaylist.net
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Creating and writing into text file var FileName: string; F: TextFile; Line: string; ReadyToCreate: Boolean; Ans: Char; i: Integer; begin Write('Input a new file name: '); Readln(FileName); // Check if file exists, warn user if it is already exist if FileExists(FileName) then begin Write('File already exist, did you want to overwrite it? (y/n)'); Readln(Ans); if upcase(Ans) = 'Y' then ReadyToCreate:= True else ReadyToCreate:= False; end else // File does not exist ReadyToCreate:= True; if ReadyToCreate then begin // Link file variable (F) with physical file (FileName) AssignFile(F, FileName); Rewrite(F); // Create new file for writing Writeln('Please input file contents line by line, ' , 'when you finish write % then press enter'); i:= 1; repeat Write('Line # ', i, ':'); Inc(i); Readln(Line); if Line <> '%' then Writeln(F, Line); // Write line into text file until Line = '%'; CloseFile(F); // Release F and FileName connection, flush buffer end else // file already exist and user does not want to overwrite it Writeln('Doing nothing'); Write('Press enter key to close..'); Readln; end. In this example, we have used many important things: 1. Boolean type: ReadyToCreate: Boolean; This type can hold only one of two values: either True or False. These values can be used directly in if condition, while loop or repeat loop. In the previous example, we have used the if condition like this: if Marks[i] > Max then Which eventually turns to True or False. 2. UpCase function: if upcase(Ans) = 'Y' then This statement is executed when the file exists. The program will warn the user about overwriting an existing file. If he/she wants to continue, then he/she should enter a lowercase y or capital Y. The UpCase function will convert the character into a capital letter if it is lowercase. 3. Rewrite procedure: Rewrite(F); // Create new file for writing The Rewrite procedure is used to create a new empty file. If the file already exists, it will be erased and overwritten. It also opens the file for writing only in case of text files. 4. Writeln(F, ..) procedure: Writeln(F, Line); // Write line into text file This procedure is used to write string or variables in text file, and appends them with end of line characters, which are a carriage return/line feed combination (CR/LF), represented as the characters for the numbers 13 and 10 respectively. These characters can not be displayed in a console window, but it will move the screen display cursor to a new line. 5. Inc procedure: Inc(i); This procedure increases an integer variable by one. It is equivalent to the statement: i:= i + 1; 6. CloseFile procedure: CloseFile(F); // Release F and FileName connection, flush buffer As we mentioned earlier, the CloseFile procedure releases a file in the operating system. In addition, it has an additional job when writing to a text file, which is flushing the writing buffer. Buffering of text files is a feature that makes dealing with text files faster. Instead of writing a single line or character directly to disk or any other storage media (which is very slow compared with writing into memory), the application will write these entries into a memory buffer. When the buffer reaches its full size, it will be flushed (forced to be written) into permanent storage media like a hard disk. This operation makes writing faster, but it will add the risk of losing some data (in the buffer) if the power is suddenly lost. To minimize data loss, we should close the file immediately after finishing writing to it, or calling the Flush procedure to flush the buffer explicitly.
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Few games have ever been as focused as Valorant, the new free-to-play, competitive first-person shooter from Riot Games. The company has wisely decided to shove just about everything that isn’t the gameplay to the side, making Valorant’s excellent mechanical design its most important feature. This approach makes sense. Valorant is Riot’s first game since it released the ultra-popular League of Legends in 2009, and that release taught Riot some important lessons. You can improve character selection, balance, map design, and just about every other aspect of the experience over time, but you have to start with a base that’s absolutely rock-solid to have any hope of the game taking root over the long-term. And Valorant’s base, the action that’s going to support all those possible future additions, is about as solid as anything I’ve seen in the competitive scene. It’s all about what the company calls “competitive integrity.” Riot Games wants you to always feel like it’s your fault when something goes wrong in a match, not an issue with cheating, balance, or anything else you can blame on Riot Games. If your losses belong to you, and you alone, so will the wins. Valorant’s aggressive anti-cheat system, and the game’s impressive deployment — including top of the line servers to reduce latency — are all designed to support this ideal, and for the most part it’s a fantastic approach to multiplayer design and execution. Many studios have adapted to the future, while Riot Games seems to be planning for it. This approach can also be seen in the game’s design itself, which takes ideas from plenty of existing competitive shooters and proves once again that execution is way more important than originality. MANAGING EXPECTATIONS (AND RECOIL) Valorant’s main game mode is simple. Two teams of five players square off, with one team on offense and the other on defense. The teams switch places after 12 rounds, and the first team to win 13 rounds wins the match. The attacking team attempts to plant a bomb, called the Spike, at one of the bomb sites on the game’s four maps. The defending team has to stop them, either by killing everyone on the opposing side, or defusing the bomb once it has been planted. Each player only has one life per round, so either side can win simply by killing everyone else on the other team. Image: Riot Games via Polygon The action will sound familiar to anyone who has played Counter-Strike or similar games in the past few decades, but Valorant departs from the Counter-Strike formula with its characters, called Agents. Each player picks one of 11 Agents at the beginning of a match, and each Agent has their own special abilities, adding an extra level of strategy. Choose wisely when you start, however, because you can’t switch Agents until the entire match is over. You can’t switch to someone else in order to react to the other team’s choices, but then again neither can they. I rarely feel claustrophobic due to this limitation, however. While games like Overwatch often feel like hero-based competitive games that happen to feature guns, Valorant is the opposite; a competitive shooter that happens to feature characters with tactical abilities. Which works out just fine, because the shooting in Valorant is fantastic. GETTING THE FIRE EXACTLY WHERE IT NEEDS TO GO It can mean many different things when someone says that the shooting, or action, in a game feels good, so what did Riot Games do with the gunplay in Valorant that makes it work so well? The guns — which players have to purchase at the beginning of each round, again like Counter-Strike — are weighty; they have aggressive recoil and spray bullets all over the screen if you don’t know what you’re doing. The weapons all fire somewhat slowly, each with a satisfying and unique booming ker-CHAK sound when a round is expended, making every bullet feel like it matters. Your challenge is making sure those bullets get where you’d like them to go. My first shot may be off target, but I can still win the firefight if I can adjust my aim to a headshot before the second bullet fires, even if my opponent is busy hitting me twice in the body. Winning fights like these is always thrilling, and they almost always come down to who has the quickest, and best, aim. Learning to control recoil is one of Valorant’s most rewarding and challenging mechanics. A headshot almost always wins the fight, even when the losing players lands several body shots Image: Riot Games via Polygon Valorant isn’t shy about making your shots fly wild when you run, either. You can walk, and your first couple of shots may be relatively accurate, but most serious fights involve stopping entirely and shooting at your targets. This doesn’t slow the game’s pacing; shootouts are resolved quickly enough that the actual pause usually lasts for a beat before the winning player or players return to running across the map. The question of which player is going to get the killing shot is answered almost instantly in most cases, and it comes down to who has the better aim, sure, but also who began the engagement with the better physical position. Which is where map knowledge comes in, as seeing the enemy at the right time is one of Valorant’s great joys. Most of your fights will involve both players throwing down in a fair, face-to-face duel, but it’s possible to get behind someone and catch them unaware, if you have superior map awareness and know how to get to where you need to be in order to surprise them. Players spawn in the same places every round, so you should always know where enemies can be based on how much time has gone by and what strategies are currently popular on each map. Learning how to anticipate enemy movement, and getting the upper hand with stealthy kills or misdirection, is one of the game’s great joys, along with firing the guns themselves. Gaining that knowledge happens faster than you’d expect as well, since you only have four maps on which to practice. Those are just some of the reasons the game feels so focused, however. Valorant runs smoothly on even lower-level systems, making sure players don’t need to spend large amounts of money for a competitive advantage. The game’s recommended specs are reasonably low, and should keep you competitive even on aging hardware. This is a game that was clearly meant for everyone who has the desire to put in the practice time, not just the players who can afford higher-end rigs. One of the things Riot Games has compromised on in this area is personality. The visuals make the game look like … well, like a shooter without much in the way of a strong story or characters. Valorant has enough flair to avoid the dour, military-sim look of competitors like Counter-Strike: Global Offensive or Rainbow Six: Siege, without bathing the game in the personality of something like Overwatch. That lack of an interesting story or flashy characters is an interesting decision, but it doesn’t work against the final package as it exists today. You’ll find hints of some kind of connected story as you play, but only hints. Riot just doesn’t seem concerned about the hows and whys of these folks or why they’re fighting, when what’s important is that the way they fight is enjoyable, competitive, and fair. It’s yet another way Riot shows us what’s important to the studio in the early days of a game’s release. Besides, a good story wouldn’t change anything about the matches themselves, and a poor story may actively turn some people off. So why spend much time on it at all if you’re taking the long view? Phoenix and Jett faced off in Valorant’s first cinematic trailer Image: Riot Games The hyper-focused approach to Valorant means that thoughtful play, quick reflexes, and technique are always the most important things. You can be a huge Overwatch fan by watching the shorts or reading the comics, but here you can only engage by playing directly or watching others play. The heroes aren’t all about stories or visuals, though. The important thing is what they can do, and that’s where things get interesting. A WINNING COMBINATION While gunplay is king in Valorant, the moments between shootouts are all about abilities. Each Agent in the game has an Ultimate ability, which they earn by getting kills or getting killed; a signature ability, which is refreshed for free every round; and two other abilities that can be bought — though they don’t disappear like the guns do if you die without using them. Buy one of these, and it’s yours until you decide to use it and then, and only then, must it be purchased again with money earned in each round. What’s remarkable about Valorant’s abilities is how well they work together. When I first started playing, and everyone in the game was new, we threw our abilities wherever we thought they might work, and it was a learning experience to see how they created a kind of synergy almost on accident. We learned quickly how to use them together, and what kind of an advantage doing so gave us across all those rounds. If you’re playing Brimstone, a character that can call vision-obscuring smoke grenades from the sky, you start to learn all the best places to put your smoke to help your team. It’s the kind of system that makes you feel competent for knowing one or two ways to use an ability, but mastery comes from the knowledge and wisdom to be able to mix things up on the fly. In one round, the attacking team’s Sova might shoot a Recon Bolt — which reveals the locations of enemies — into a particularly defensive spot of a map. If Sova’s bolt finds a player, his team’s Brimstone can call down smoke in that area; now the defender has to either retreat and give up the site, or push through the smoke into the line of fire. Image: Riot Games But the real fun starts the round after a successful attack, when the defender has to decide whether they should return to the same position, or move somewhere new, and the attackers have to try to game out which decision the defender will make, and the best way to fight back. Making accurate, educated guesses about what a defending player will do when you’re on the attacking side is a priceless skill, while catching an attacking team looking in the wrong direction as a defender can sometimes let you win a whole round single-handedly, all because you picked the best place to stand, and were able to take them all out at once. This kind of back and forth creates Valorant’s intensely satisfying round-to-round, cat-and-mouse mind game around teams and abilities. The one exception to all this, at the moment, is Sage. Sage can heal teammates, create a wall which can stop enemies in their tracks until they break through it, make a slow field that reduces the movement speed of anyone trying to get through, and a resurrection move that can bring a dead teammate back to life. She’s great in every situation, and no one else can do what she does, which makes her Valorant’s only must-pick character. A SPACE IN WHICH TO KILL The four maps that are in the game right now feel early. They’re not unfinished, just simple, and maybe a little too small. Their designs are straightforward, and the angles of attack are often limited. They don’t feel like timeless classics that you can play forever; they feel like the first drafts that may lead to much better maps down the road. There’s nothing wrong with this, for now at least. Riot wants this game to last, and seeing how players react to this opening salvo of battlefields is part of that process. Image: Riot Games None of this is to say that the maps aren’t fun — they certainly are. There are areas that are exciting to attack and defend, round after round. Riot achieved this through clever design like mixing up long and short angles, complicated cover placement and changes in elevation, or unique rooms and odd corners, rather than additional mechanics that feel grafted onto each map, like teleporters or closable doors. The fundamentals still create the best battlefields, and Riot has shown it understands the fundamentals of good shooter level design. The rest should, hopefully, come with time and refinement. A SAFE BET OF YOUR TIME Riot has proven to be responsive to its community through the release of League of Legends to the game’s current status as a competitive heavyweight. The past doesn’t always predict the future, of course, but it helps to know that Riot clearly knows how to keep players interested in strong, competitive games. Riot has already taken a similar approach to the tactical shooter, as we’ve seen through the game’s beta. When pro players and streamers complained that accuracy returned too quickly after players stopped running, Riot reworked the system to force players to come to a more complete stop before they could again shoot accurately. Suddenly, the movement felt much more fair, and the decision helped to lock in the game’s current, fantastic feel. Image: Riot Games Riot also brought over League’s proven monetization model to Valorant as well. Most of the microtransactions are focused on cosmetic skins for your guns, and of course there’s a battle pass you can buy that provides banners for your player profile, keychains for your guns, and sprays to earn as you play. Players only have access to five of the game’s 11 Agents when they begin the game, but more come quickly as Riot gives you two character unlocks within your first five or 10 games, while the rest have to be earned over a longer period of time, or purchased directly for real-world currency. It takes somewhere around 20 matches — depending on factors like daily missions and your own performance — to earn a new character. The good news is that the characters are complicated enough that even just getting seven early on means you’ll never run out of tricks to practice and master while unlocking the other Agents. The purchase never feels like a necessity, nor will your play be impacted based on how much money you pour in, or keep out. Valorant may still be more promise than reality in some ways, but what already exists is strong enough to bring in players and keep them there while Riot refines the experience. Valorant, as of this writing, is at a fantastic starting point, and there’s every reason to believe it’s only going to get better from here. polygon.com
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File copying All file types, like text files, binary files, are based on byte units, which are the smallest representation of data in computer memory and on disk. Every file should contain one byte, two bytes, etc, or no bytes at all. Every byte could hold an integer or a character code from 0 to 255. We can open all file types using the File of Byte or File of Char declaration. We can copy any file to another one using File of Byte files, and the result will be a new file that is identical to the source file's contents. Copy files using file of byte program FilesCopy; {$mode objfpc}{$H+} uses {$IFDEF UNIX}{$IFDEF UseCThreads} cthreads, {$ENDIF}{$ENDIF} Classes, SysUtils { you can add units after this }; var SourceName, DestName: string; SourceF, DestF: file of Byte; Block: Byte; begin Writeln('Files copy'); Write('Input source file name: '); Readln(SourceName); Write('Input destination file name: '); Readln(DestName); if FileExists(SourceName) then begin AssignFile(SourceF, SourceName); AssignFile(DestF, DestName); FileMode:= 0; // open for read only Reset(SourceF); // open source file Rewrite(DestF); // Create destination file // Start copy Writeln('Copying..'); while not Eof(SourceF) do begin Read(SourceF, Block); // Read Byte from source file Write(DestF, Block); // Write this byte into new // destination file end; CloseFile(SourceF); CloseFile(DestF); end else // Source File not found Writeln('Source File does not exist'); Write('Copy file is finished, press enter key to close..'); Readln; end. After running the previous example, we should enter an existing source file and a new destination file. In Linux we could enter file names like this: Input source file name: /home/motaz/quran/mishari/32.mp3 Input destination file name: /home/motaz/Alsajda.mp3 In Windows we could enter something like this: Input source file name: c:\photos\mypphoto.jpg Input destination file name: c:\temp\copy.jpg If the source file exists in the same directory as the FileCopy program, we could enter only the file name like this: Input source file name: test.pas Input destination file name: testcopy.pas If we use this method to copy large files, it will take a very long time compared with operating system copy procedures. That means the operating system uses a different technique to copy files. If we want to copy a 1 megabyte file, that means the while loop will repeat about 1 million times, that means a million read and a million write operations. If we replace the file of Byte declaration with file of Word, that means it will take about 500,000 cycles for read and write, but this will work only for the files whose size is even not odd. It will succeed if a file contains 1,420 bytes, but it will fail with a file of 1,423 bytes. To copy a file of any kind using a faster method, we should use untyped files.
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Hello, I understand that your keyboard stops working suddenly and you have to Log off and Log in to make it work again. This issue could have occurred if the “Allow the computer to turn off this device to save power” is selected in the Power Management tab of the keyboard or if there is any 3rd party service is conflicting with system files. I suggest you to follow the steps below and see if it helps: Perform Clean Boot A clean boot allows the Windows operating system to launch without any additional programs or services running when you turn the computer on. This allows you to determine if computer issues are caused by a program or service that starts up when you boot the machine. Place the computer in clean boot and check if the issue persists. You may follow the article mentioned to perform a clean boot. Refer: https://bit.ly/2VGafwD Note: After performing the troubleshooting steps for clean boot refer the section “how to reset the computer to start normally after clean boot troubleshooting”. Disable “Allow the computer to turn off this device to save power” Follow the steps below and see if it works: Press Windows key + R. Type devmgmt.msc Expand Keyboard category. Right click on the Keyboard listed inside and choose Properties. Click on Power Management tab. Uncheck “allow the computer to turn off this device to save power”. Click OK. Clean boot is performed just to make sure that the 3rd party service is not started automatically when you start Windows. You may still start all the programs manually. If you are not comfortable disabling all the services at once, I suggest you refer to the “How to determine what is causing the problem by performing a clean boot” section of the article below: https://bit.ly/39Mdz1p Hope this helps, thank you for using our section ?
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I don't think it will be a great idea, to be honest, even though following some protocol it's a very good place to catch some Corona on your way ?
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Aici ar trebui să discutăm lucruri, dar nu, continuăm să spunem "bună dimineața" în fiecare zi. Eu personal nu postez aici foarte mult.
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Louis Vuitton dressed the virtual band K/DA from the “League of Legends” game in designs pulled from its 2014, 2015 and 2019 collections. (Louis Vuitton / Riot Games) With COVID-19 numbers spiking around the globe, the gaming world certainly appears more promising than real life. Just ask Shannon Hall Pereira, who enjoys playing dress-up in the fictional world of “Animal Crossing: New Horizons” when her 6-year-old son isn’t hogging the video game. “I dress very opulently in the game,” said Hall Pereira, who owns a fashion marketing and sales agency in Los Angeles. “I love having crazy hair and a big poufy dress. I wear sneakers with it. In my head, this is what I would want to wear. Where would I wear it? I don’t know. Games content creator Luke Clarke, a.k.a. Grimcookies, re-created Gucci’s Off the Grid ad campaign featuring actress Jane Fonda. Players can download virtual versions of the Gucci bag and sneakers for free in “The Sims.” The digitized Jane Fonda is not available for play in the game. (Gucci / Grimcookies / Harrie) Exploring an island paradise built precisely to one’s specifications in a game like “Animal Crossing” might be a worthwhile and creative distraction for many, and several fashion and beauty companies, including Louis Vuitton, MCM and Tatcha, are eager to connect with and harness the enthusiasm that Hall Pereira and thousands of other worldwide have shown for this intersection of gaming and fashion. Keep in mind, the video game business is small compared to the apparel market. Data research firm Statista said that with a projected decline of nearly 29% from last year, U.S. apparel revenue will total almost $256 billion in 2020. However, the U.S. games industry is one of the strongest sectors in the pandemic economy. In the first nine months of 2020, sales of video game hardware, content and accessories grew 21% to $33.7 billion over the same period in 2019, according to the NPD Group. With the holiday releases of the latest PlayStation and Xbox consoles, video game spending is expected to reach $13.4 billion in November and December, up 24% from the same time a year ago. The market research firm also estimates that there are now 244 million video game players in the U.S., or 30 million more than in 2018. The fashion crowd wants to ride this upward trajectory and develop relationships with new and future customers. Indie designers including Collina Strada’s Hillary Taymour and L.A. designer Mila Sullivan as well as storied brands such as Balenciaga, Gucci and Gillette are accelerating fashion’s crossover to electronic games. A few are creating their own button mashers, while others are collaborating with popular video-game titles, including “Animal Crossing,” “The Sims,” “Tennis Clash” and “League of Legends.” A one-of-a-kind shirt by Mila Sullivan served as inspiration for an avatar’s outfit in “Animal Crossing: New Horizons.” (Mila Sullivan) For their part, game makers are diversifying digital wardrobes not only to reflect players’ interests but also to enliven fans’ cosplay. Once players obtain the software and equipment needed to play a video game, they can get stylish extras for their virtual mini-mes for free — or with in-game points and add-on purchases. Nook Street Market’s version of the Mila Sullivan shirt. (Nook Street Market) With the pandemic upending in-person fashion shows and traditional sartorial marketing, “designers want to tap into the cachet of games and the strength of that audience and make themselves relevant in a new high-tech world,” said Van Burnham, a former fashion designer and author of “Supercade: A Visual History of the Videogame Age 1971–1984” and its sequel, which she will self-publish next year. Noting how many so-called hypebeasts who obsess over fashion are also gamers, she added: “The prototypical nerds have evolved to a point where they are very style-conscious. It’s cool to play games now.” There are so many ways — recent and upcoming — to play dress-up in the virtual life. On Dec. 6, Balenciaga is launching the allegorical adventure game “Afterworld: The Age of Tomorrow,” which will double as a reveal for its fall 2021 collection. Set in 2031, the imaginary world could be germane today with COVID-19. After beating the game, the player is rewarded with a real-life breathing exercise in a virtual utopia. Gucci is no stranger to the video-game world. Having outfitted “Tennis Clash” avatars in its double-G logo and installed a retro-style arcade on its own app over the last year, the famed Italian brand recently picked up the pace for its gaming ventures. As part of November’s Guccifest, Collina Strada and Gareth Wrighton each premiered short films influenced by video games. In “Collina Land,” viewers can use their keyboards to maneuver models-turned-avatars around five different environments, including a neon-tinted Underwater World. (As Gucci put it, Wrighton’s “The Maul” is “a trailer for a video game that doesn’t exist.”) A prestige skin designed by Louis Vuitton’s Nicolas Ghesquière for the game character Senna in “League of Legends.” (Riot Games) Before Guccifest, Gucci gave away virtual versions of its eco-friendly merchandise to whoever wanted it in the latest edition of “The Sims.” The brand connected directly with the artists who go by the handles of Harrie and Grimcookies, commissioning digital replicas of a multi-tiered treehouse, sneakers, backpacks and other accessories from Gucci’s Off the Grid collection. “I didn’t really believe it at first, because you’re wondering why Gucci would want to be in ‘The Sims,’” said Samantha Henderson, the 34-year-old London-based graphic designer known as Harrie. In the first week after the Oct. 21 release of the fashionable freebies, Henderson said players downloaded around 13,000 copies of the modern treehouse she had designed for the computer game. Gucci has partnered with artists Grimcookies and Harrie to re-create its eco-friendly fashion accessories and a treehouse in “The Sims 4" computer game. (Gucci / Grimcookies / Harrie) The status symbols were big scores for her too, because “unfortunately, I can’t quite afford Gucci right now,” she said. Tatcha, the luxury skin-care brand coveted by celebrities, has also explored the virtual realm. After canceling a trip with influencers to Kyoto, Japan, at the outset of the global pandemic, Tatcha unveiled a dream destination dubbed Tatchaland in “Animal Crossing,” where some 2,000 visitors have checked out its virtual skin-care lab, hot spring spa and other Japanese locales. The project was “a great pivot, if you will, for 2020,” said Sarah Henry, Tatcha’s chief marketing officer. For “Animal Crossing: New Horizons,” Tatcha has created an island called Tatchaland as well as an outfit with Alo Yoga. (Tatcha / Alo Yoga) According to Dan Manioci, head of marketing and communications for MCM’s Americas business, MCM had a pleasant “Animal Crossing” experience of digitizing a $495 jacquard skirt and a $750 velour track jacket, among other items from its fall and winter 2020 collection. “In terms of gaming, we are looking at opportunities into next year,” Manioci said. “It’s important for us to be pioneers in that [digital] space.” MCM’s “Animal Crossing: New Horizons” avatars sport items from its fall and winter 2020 collection. (MCM) Looking toward next year, gamers have until Jan. 28 to earn enough points for high-end skins, or in-game looks, designed by Louis Vuitton and Aape by A Bathing Ape in the fighting-and-strategy-heavy PC game “League of Legends.” In the game, a fierce sharpshooter named Senna blasts her Louis Vuitton-monogrammed cannon, while the French fashion house’s flower logo is illuminated under her feet. Also, for DJ and samurai Yasuo, a force shield emanates Aape by A Bathing Ape’s simian logo. Given how popular special skins have become, the blurring between fashion and gaming was inevitable. “The new economy of games,” Burnham said, “is meshing with the fashion world, and the way those drops are executed, in a really synergistic way.” Fashion designers also have the power to elevate a gamer’s style. As part of Louis Vuitton’s landmark partnership initiated last year with “League of Legends,” which counts 8 million concurrent players daily worldwide, the luxury label appealed to an untapped audience with Instagram filters, a bespoke case for the esport championship trophy and a capsule collection that included colorful luggage tags, graphic tees and silver biker jackets. When the deal was announced, Louis Vuitton Chairman and Chief Executive Michael Burke described it in a statement as “an unprecedented opportunity to bring our historical commitment to merging innovation and tradition with our spirit of adventure to a new generation.” A prestige skin designed by Aape by A Bathing Ape for the “League of Legends” game character Yasuo. (Riot Games) In September, “League of Legends” launched a streetwear collection with Aape By A Bathing Ape. Also, at fall’s League of Legends World Championship Tournament in Shanghai, pop star Lexie Liu serenaded spectators in a Senna-style ensemble by Louis Vuitton, which also gifted logoed duffle bags to several athletes. “We’re looking at doing a couple of collaborations like this a year,” said Christian Bayley, director of consumer products and licensing at L.A.-based Riot Games, which makes “League of Legends.” “This is somewhat normal and expected in music and sport, right? I think it will be that level of natural and normal in gaming.” A closer look at a prestige skin designed by Louis Vuitton’s Nicolas Ghesquière for Senna in “League of Legends.” (Riot Games) Despite fashion’s intensifying presence in their domain, some gamers feel sheepish about prioritizing aesthetics over points. On Reddit, 55,500 people have joined a community called Fashion Souls, where they bond over the armor they’ve tricked out for the characters they role-play in the action game “Dark Souls.” In a mission statement, Fashion Souls’ organizers reassured members that “some folks will sacrifice stats for a phresh look and that’s OK!” When Kitfox Games previewed a dress with pockets in its new dating simulator-meets-monster killer game “Boyfriend Dungeon,” “a lot of women were like, ‘Oh, my God, yes!’” said Victoria Tran, communications director at the Montreal-based studio. “It makes people connect to the game more.” To an extent, video games also reflect shifts in society. In “Goodbye Volcano High,” KO_OP Studio’s upcoming game about teenage dinosaurs falling in love before a meteor destroys their life, players can paint red and purple eyeshadow, along with mascara and eyeliner, on a nonbinary pterodactyl called Fang. Designed by a team that includes LGBTQ+ members, “Goodbye Volcano High” reflects hip fashion and contemporary topics in a fictitious dinosaur world. (KO_OP Studio) Saleem Dabbous, KO_OP’s studio director in Montreal, said: “For us, [the scene] was specifically about reflecting how stylish young folks are these days, particularly with access to the internet and YouTube and things like makeup tutorials.” Fans want to be part of the artistic process. In the dating simulation game “Monster Prom,” players can make mods, or alterations, that add custom outfits and special effects. Julián Quijano, founder and creative director of Beautiful Glitch, the Spanish studio that produced “Monster Prom,” said fans have crafted hundreds of themes, including one inspired by drag queens. Moreover, authenticity can prevail in a realm regarded as make-believe. Nicole Cuddihy recalled how as a child in Oregon, she was ashamed for having a benign skin condition called keratosis pilaris. To show how normal the tiny bumps are, the 24-year-old illustrator placed red dots on her “Animal Crossing” avatar. “Honestly, it looks cute on the character,” said Cuddihy, who now lives in London. “It gives her more personality and makes her look unique.” Gillette Venus worked with artist Nicole Cuddihy to create various skin tones and body types that players can use in “Animal Crossing: New Horizons.” (Gillette Venus / Nicole Cuddihy) Marketers for Gillette Venus had a similar idea. They asked Cuddihy to create a custom line of 264 designs, reflecting 19 skin and body types in eight tones, including acne, cellulite and prosthetic legs. A Gillette Venus representative said 20,000 copies of the booklet showing the beach-themed “Animal Crossing” characters and free codes have been downloaded from the Boston-based company’s website. The last thing Gillette Venus wanted to do was to “stick a shaver [in the game] and have the avatar start shaving,” said Anthony van Dijk, the company’s senior brand director. “Gaming is a source of escape. It’s a source of entertainment. We all know that in these times we could use that. At the same time, everybody should be proud of how their skin appears.” For Luke Clarke, who makes a living as a custom games content creator under the moniker Grimcookies, collaborating with Gucci on “The Sims” was “a once-in-a-lifetime opportunity.” “The reason ‘The Sims’ was perfect for this is high fashion works,” the 22-year-old said from Melbourne, Australia. “People make goofy Sims that are larger than life.” Power up Here’s a list of mobile, PC and console titles that have a strong fashion game. “Afterworld: The Age of Tomorrow” Launch date: Dec. 6, 2020 PC and mobile Free Quick look: Set in 2031, this allegorical adventure game doubles as a presentation of Balenciaga’s fall 2021 fashion collection. Players try to beat the game so the hero avatar can become a Master of Two Worlds, and the winner is rewarded with a real-life breathing exercise in utopia. MCM’s “Animal Crossing: New Horizons” avatars. (MCM) For “The Sims 4" computer game, Gucci partnered with artists Grimcookies and Harrie to re-create its fashion accessories. (Gucci / Grimcookies / Harrie) Gucci “Off the Grid” X “The Sims 4” Launch date: Oct. 21, 2020 PC $39.99 Quick look: Custom content creators Harrie and Grimcookies digitally replicated a treehouse and accessories from Gucci’s eco-friendly Off the Grid collection, which players can add for free to the latest computer version of “The Sims.” The designs can be used with the fashion pack released by Moschino in 2019. A prestige skin designed by Aape by A Bathing Ape for the game character Yasuo in “League of Legends.” (Riot Games) “League of Legends” Launch date: 2009 PC Free with in-game cosmetic purchases Quick look: While helping their five-person team destroy an enemy’s base in a fantasy-based world, players try to earn 100 prestige points and obtain an exclusive skin designed by Aape by A Bathing Ape or Louis Vuitton. “Love Nikki-Dress Up Queen” Launch date: 2015 Mobile Free with in-app purchases Quick look: Claiming more than 100 million players worldwide, this addictive game features a character named Nikki, who styles fashion items ranging from Belle Époque dresses to goth get-ups. latimes.com
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Salut, vă rugăm să vă asigurați că postați această întrebare în secțiunea corectă. Aici puteți întreba despre periferice : https://forum.b-zone.ro/forum/1282-gadget-problems-discussions/
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The Walking Dead