chatmsg "Text "%s" has been saved to FileName.”" 20@ -1 //Doesn't work
chatmsg "Text has been saved to FileName.”" 20@ -1 //Work
It makes the game crash. because of the (%s), I guess have you forget something there.
I just could write that text draw is works via command I also wrote something that after 2 seconds this text will be deleted from the middle of the page. But it does not work , as can you see the code below,
{$CLEO}
0662: "made by djc"
thread "0.1"
wait 2500
0B34: samp register_client_command "ok" to_label @sag
:cmd_39
wait 0
jump @cmd_39
:sag
0C48: samp textdraw 550 create "Hello!" pos 240.0 200.0
0C52: samp textdraw 550 set_letter_size 1.00 4.00 color -14110752
0C4C: samp textdraw 550 set_style 1
0C4D: samp textdraw 550 set_shadow 1 color -16448251
wait 2000
0C5E: samp textdraw 550 delete
cmdret
And that there is another way to find a screen pos ?! plus Text letter sizes. If possible, I want to know the solutions to this
Need basic text-draw code so When we run the game, that text will also appear on the game screen automatically with (Hello) text if it's possible,